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PulseReporter > Blog > Tech > Wizards of the Coast and Big Cranium: ‘Avid gamers are telling us what they’ve at all times instructed us’ | The DeanBeat
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Wizards of the Coast and Big Cranium: ‘Avid gamers are telling us what they’ve at all times instructed us’ | The DeanBeat

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Last updated: June 13, 2025 8:08 pm
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Wizards of the Coast and Big Cranium: ‘Avid gamers are telling us what they’ve at all times instructed us’ | The DeanBeat
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Contents
Reaching outThe wizard’s ambitionComing collectivelyHuge groups or small groupsDeliverance

Ten days, in the past, Hasbro’s Wizards of the Coast introduced an unique publishing settlement with Big Cranium, the sport studio began by Star Wars Jedi: Survivor sport chief Stig Asmussen.

They introduced that Asmussen’s studio is engaged on a brand new single-player motion journey title set on the earth of Dungeons & Dragons.

I had an opportunity to speak with the corporate leaders concerning the deal. On the Summer season Sport Fest Play Days, I sat down with John Hight, President of Wizards of the Coast and Digital Gaming at Hasbro; and Asmussen, who’s the CEO of Big Cranium and a former chief at Respawn.

This actually seems like an enormous effort, as it will likely be an authentic title. It’s a single-player action-adventure title set on the earth of Dungeons & Dragons and “marks a definitive second in each firms’ gaming ambitions.”

The sport is at present in improvement for PC and console and extra particulars shall be revealed at a later date. Hight himself is a brand new government in control of the Magic: The Gathering and Dungeons & Dragons sport and sport licensing enterprise at Hasbro, as he has been on the job for lower than a yr. He was beforehand senior vice chairman and normal supervisor of the Warcraft franchise at Blizzard Leisure, the place he oversaw all improvement and business actions for World of Warcraft, Hearthstone, and Warcraft Rumble.

Throughout his 12-year tenure at Blizzard, John directed improvement efforts for a number of World of Warcraft expansions, together with Diablo III: Reaper of Souls, and Diablo III on console. Previous to Blizzard, Hight labored on over 30 video games on varied platforms, together with critically acclaimed video games within the Command & Conquer, Neverwinter Nights, and God of Struggle franchises.

John Hight of Wizzards of the Coast and Stig Asmussen (proper) of Big Cranium.

“It’s been not fairly a yr moving into Wizards of the Coast. It’s been unimaginable. I knew coming into it that the objective is to construct a digital publishing division,” Hight stated in our interview. “We already had some video games underway, however we wished our objective is basically to have a few premium video games a yr that we’re releasing as a part of the Wizards label. So it was enjoyable, and one of many first calls I made after getting the job was to Stig stick as a result of if you wish to construct among the best video games on the market, you speak to among the best builders.”

Asmussen was most lately the sport director of Star Wars Jedi: Survivor and Star Wars Jedi: Fallen Order for Respawn Leisure, a division of Digital Arts. Previous to that, he was the sport director on God of Struggle III and the artwork director for God of Struggle II at Sony Santa Monica. Big Cranium has an elite crew, all of whom shall be instrumental in shaping this new single-player targeted motion journey, using Unreal Engine 5, from the ground-up.

Asmussen stated, “We opened up Big Cranium in September 2023, and a yr later, John calls me up. He stated, ‘Hey, I’m at Wizards now.’ We had been speaking all through that point. Once I was fascinated about beginning a brand new firm, John and I had been speaking rather a lot like speaking about totally different concepts and the way that might work out. I used to be selecting his mind. when he reached out, and he got here out to Encino to see the sport and what we had been engaged on, he received to see our vertical slice.”

Reaching out

Wizards of the Coast has Hasbro’s Magic: The Gathering and D&D manufacturers.

Hight reached out in December 2024 and stated he was actually within the crew. Hight requested if Asmussen was all for one among Wizards’ IPs.

“I dug into that a bit of bit additional, and Dungeons and Dragons completely made lots of sense. It’s one thing that I grew up on. It’s one thing that lots of people on my crew are extraordinarily keen about,” Asmussen stated. “We simply jumped right into a contract at that time and stored that going. We made a go to Redmon within the Seattle space, to the Wizards headquarters. Received to choose the brains of the artistic crew there and see what a partnership can be like. And I walked away completely impressed. We actually wished to be part of collaborating this wonderful, legendary license.”

Asmussen’s crew had a pedigree targeted on action-adventure RPGs, and so it was engaged on one thing that was melee-combat targeted, had a strong traversal system.

Asumssen stated, “I actually don’t wish to say that we might pores and skin it into D&D. However there have been lots of parts that we had been engaged on that simply appeared like they matched very nicely.”

The wizard’s ambition

A party in Baldur's Gate 3.
A celebration in Baldur’s Gate 3.

This partnership provides to Wizards of the Coast’s rising lineup of video games, which incorporates each authentic titles and people primarily based on standard manufacturers. Along with the Big Cranium mission, a number of different thrilling video games are within the works throughout Wizards’ North American studios.

Hight stated that Archetype Leisure in Austin, Texas, is engaged on Exodus, an epic sci-fi RPG that places gamers on the middle of an emotional story.

And Atomic Arcade (Raleigh, North Carolina) has launched two new pictures from its first mission: a sport centered on Snake Eyes, the legendary ninja/commando from G.I. JOE. Invoke (Montreal, Canada) is in full manufacturing of one other D&D action-adventure sport constructed round magic.

Additionally, Skeleton Key (Austin, Texas) is engaged on a mission that blends suspense, horror, and memorable gameplay experiences. Lastly, the Wizards of the Coast crew continues to broaden Magic: The Gathering Enviornment with new content material and options.

Monopoly Go teamed up with Marvel.
Monopoly Go teamed up with Marvel.

This comparatively new crew has rather a lot to stay as much as. Hasbro is driving excessive off of hits like Larian’s massive D&D hit, Baldur’s Gate 3, in addition to Scopely’s Monopoly Go, which has generated greater than $5 billion in revenues up to now.

“Consciousness for D&D is nice. I believe the urge for food is nice. We wish to really feel to each, you already know, the CRPG gamers, the tabletop gamers, and simply players usually, as a result of it’s a beautiful fantasy universe to set video games in,” Hight stated.

Hight stated that the objective with Magic: The Gathering and D&D is basically to make extra folks conscious of those worlds and produce extra gamers into these communities. He stated there are introduced video games, studios working, and unannounced tasks.

Coming collectively

Big Cranium began in 2023.

“With that, there’s an open mindedness about how we specific that. D&D doesn’t at all times should be expressed in a strict pc RPG. Magic doesn’t should be expressed in strict buying and selling card sport. As a result of the worlds themselves, within the creatures and the villains and the heroes, are the tales that get instructed in each of these video games,” he stated. “I believe they’re fertile floor to create new issues. And after I noticed the demo of vertical slice that Stig’s crew confirmed me, I assumed that is nice.”

Hight added, “It’s a kind of issues the place working round on the earth they created was enjoyable. When you get your hand on the controller — you’ve completed this, you already know, Dean — you wish to play this. They hand you the controller. You go searching for a bit of bit. That’s cool. That is a kind of experiences the place I couldn’t put it down. In all probability performed lots of of demos of motion video games, fight video games. The texture, even in early phases, was so tight and simply envisioned if I might have a hero in D&D, or participant character in D&D, and working round and battling.”

Hight thought it could be a tremendous expertise. He additionally wished to work with Asmussen once more, as they’d already gone via constructing a sport collectively.

“You’ve got that form of sincere and clear relationship the place you’ll be able to simply lower via, you already know, all of the BS, and know that you’ve a shared curiosity in making one thing nice,” Asmussen stated. “As desperately as I wished to do this, I didn’t wish to be heavy handed, and I wished to offer him the chance. Is that this a match? Is there a model that we now have that pursuits you, and even inside D&D, I wished to guarantee that he felt like he and the crew received lots of license to make it their very own.”

For this sport thought, D&D made sense whereas magic wasn’t the identical form of match.

“Once you make a sport, there’s the world, there’s the setting, there’s the hero, there’s the issues that the participant latches onto,” Asmussen stated. “However then there’s every part below the hood, and that’s simply, that is how the sport controls. That is how the movement mannequin works, that is how the digicam system works, that is how the sound can use it. And we now have all of these issues in place for the kind of sport that we’re good at making, and translating that to Dungeons and Dragons makes lots of sense. However there’s nonetheless rather a lot that we now have to be taught. There’s nonetheless rather a lot that we now have to do to essentially seize that spirit the best way that justifies it.”

Huge groups or small groups

Star Wars: Jedi — Survivor

But no one is admittedly satisfied that the long run is made up of big triple-A groups. Asmussen’s crew has 35 folks now, and it isn’t anticipating to develop rather a lot.

“We intend to maintain the crew round that measurement for fairly a bit. There’s no motive to scale if we don’t have to,” Asmussen stated. “You wish to get to the purpose the place you’ve received a really sturdy vertical slice. You do a number of play checks. When you’re tremendous assured with it, you may make a assured long run schedule. That may have an effect on head rely, however we’re not going to get enormous.”

I famous that so many video games have to degree up now. I puzzled if D&D was in that course of. There are pressures on studios now. Some have to make gamers joyful they usually additionally must be much less bold.

That final phrase threw Asmussen off.

“Did you say much less bold?” he requested.

And I notd that some groups have gotten too giant. The tasks on go for years and by no means finish. Then one thing like Harmony occurs. So now there’s downward strain on groups, and possibly it’s higher to make a 20-hour sport than a 50-hour sport.

“I believe that’s one of many pressures all people in the entire trade is feeling now,” I stated. “What issues extra to you? Degree up D&D that’s one thing past what Larian did, or take into consideration what are the players really telling folks they need?”

Hight didn’t hesitate to reply. He stated, “They’re telling us what they’ve instructed us. I’ve been a gamer and making video games for 30 years. They need nice video games, whether or not it’s an enormous price range sport, whether or not it’s a small, experimental sport. They’re in search of innovation. They’re in search of a enjoyable expertise.”

Deliverance

Stig Asmussen is CEO of Giant Skull.
Stig Asmussen is CEO of Big Cranium.

Hight is assured Big Cranium can ship that.

“Within the case of, you already know, working with a crew like Big Cranium, they’re going to offer us an enormous sport, nice execution, fantastic artistry, nice storytelling, motion — that’s why we signed them up. However I believe the primary factor is there’s no magic method. It’s important to ship what you got down to do. Be sure that there’s a enjoyable side to the sport. The storytelling is nice, the play is nice. After which do one of the best you’ll be able to. Yeah, I believe that’s what folks need. They simply need nice video games.”

Asmussen stated, “I believe the issue is perhaps that individuals method making video games like there’s a bunch of containers it’s a must to examine. I believe it’s about, like John stated, make sport. You make a sport that feels good. You make a sport that’s received a soul. Take a look at Expedition 33: Clair Obscur. It’s received a soul. And I believe it’s actually vital for us all to not lose sight of simply that second to second feeling when whenever you’re enjoying a sport. You wish to proceed to play the sport.”

As for the method, Asmussen stated he approaches duties separately. As he’s doing it, he tries to be taught from it and use that to tell him what to do subsequent. Asmussen and Hight talked about manufacturing budgets and Asmussen made positive that Hight was OK with making a premium sport.

“We’re snug with that,” Hight stated. “We actually have a price range we’re working inside, and I believe it’s wholesome sufficient to do a reasonably, critically wonderful sport. So it’s not utterly open ended. We’re additionally not closely restricted, the place, if we uncover issues that we have to add to the sport to make it even higher, to construct much more gamers on this journey.”

Asmussen added, “We don’t fiddle. We do due diligence. We guarantee that we create a manufacturing schedule that is smart, and it’s primarily based off of actual information, information factors that we will level out from historical past, issues that we’ve completed that knowledgeable success transferring ahead and alongside the best way, as we discover out precisely what it’s and what it’s turning into.”

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