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PulseReporter > Blog > Tech > Video games for Change provides 5 new leaders to its board
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Video games for Change provides 5 new leaders to its board

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Last updated: June 9, 2025 3:28 pm
Pulse Reporter 4 hours ago
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Video games for Change provides 5 new leaders to its board
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Video games for Change, the nonprofit group that marshals video games and immersive media for social impression, has expanded its board.

Along with the present Board members, the newly expanded management workforce will information G4C’s subsequent section of progress, forging new cross-sector partnerships and deepening the group’s affect in schooling, well being, and civic engagement.

New board members Embrace:

Samir El Agili, Chairman, Tilting Level, CEO & Co-Founder, Brandible
Benjamin Golant, Senior Director for World Recreation Coverage, Tencent Americas
Tammy Levine, Basic Supervisor, Xbox Advertising, Microsoft
Evan Segal, President, Segal Ventures and The Segal Household Basis
Mark Stanley, Founder, Yelnats Collective

The brand new members will serve alongside the present Video games for Change board together with Leo Olebe (Board Chair), Founder and CEO of the Olebe Media Group (OMG); Asi Burak, Chief Enterprise Officer at Tilting Level; Matthew Everitt, Accomplice and Fractional CFO at The Good CFO; Tracy Fullerton, Director of USC Recreation Innovation Lab and USC Video games; Bruce Hack, Founder and CRO of BLH Enterprise LLC; Erik Huey, President of Platinum Advisors LLC; Alan Lewis, VP of Company Communications & Public Affairs at Take-Two Interactive Software program; Stephanie Lo, VP of Rising Packages at Dalio Philanthropies; Amy Morhaime, Co-Founding father of Dreamhaven; Stan Pierre-Louis, President and CEO of the Leisure Software program Affiliation (ESA).

“As communities and organizations worldwide expertise change at an unprecedented price, Video games for Change is required greater than ever. We stand on the intersection of creativity and objective, clear-eyed concerning the distinctive co-creation and storytelling energy of video games to foster empathy and encourage the following technology of changemakers,” mentioned Video games for Change President Susanna Pollack, in an announcement. “Individually, every of our Board members has labored to empower others by the facility of play, not simply as leisure, however for schooling, entrepreneurship, and international progress. Collectively, the expertise of our Board of Administrators throughout advertising, coverage, and philanthropy strengthens our capacity to forge revolutionary partnerships and scale our impression in significant new methods.

This strategic board enlargement comes as Video games for Change broadens its international presence, which incorporates scaling flagship initiatives just like the G4C Pupil Problem that reaches college students in 76 international locations, the annual G4C Competition in NYC that convenes 1000’s from all over the world, and the Video games & SDG Summit on the UN that bridges the gaming business with international improvement companies.

“Video games for Change continues to deal with advanced issues, and we’re rising our Board with extra inventive downside solvers,” mentioned Leo Olebe, Video games for Change board chair, in an announcement. “Over my 25 years within the sport business, I’ve seen firsthand how video games can remodel lives, and the way organizations can have outsized impression when led by a considerate, passionate management workforce like this one. This expanded Board brings collectively the strategic perception, various expertise, and daring imaginative and prescient that may speed up the following chapter of Video games for Change’s international impression.”

Since 2004, Video games for Change (G4C) has empowered sport creators and innovators to drive real-world change, utilizing video games and immersive media that assist individuals study, enhance their communities, and contribute to creating the world a greater place. G4C companions with expertise and gaming corporations, nonprofits, foundations, and authorities companies to run world-class occasions, public arcades, design challenges, and youth applications. G4C helps a worldwide group of sport builders utilizing video games to deal with real-world challenges, from humanitarian conflicts to local weather change and schooling.

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