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PulseReporter > Blog > Tech > USC Ganek Immersive Studio to unveil scholar showcase
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USC Ganek Immersive Studio to unveil scholar showcase

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Last updated: April 23, 2025 3:45 pm
Pulse Reporter 2 months ago
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Contents
VR shot tasks — 180 stereo cinematic manufacturingTrailerDigital manufacturingAI tasks and technical demos

USC College of Cinematic Arts’ Ganek Immersive Studio, a inventive hub devoted to increasing the present boundaries of immersive storytelling and world constructing, has introduced the line-up for its annual scholar Immersive Showcase.

The occasion will function a slate of tasks in numerous phases of improvement highlighting the groundbreaking work rising from the Studio, stated USC affiliate professor and studio director Jordan Halsey. The occasion will happen on the SCA campus on April 24.

The Ganek Immersive Studio, the primary of its type on the college degree, commenced operations within the fall of 2022, because of a beneficiant present from David and Danielle Ganek and the Ganek Household Basis. Geared up with cutting-edge amenities, the Studio serves as an interdisciplinary middle for the event and manufacturing of immersive media content material.

It operates akin to a recent inventive design studio, with a contemporary, real-time manufacturing and visualization pipeline. The Studio is beneath the path of Halsey, who spoke to us in an interview.

The Ganek Immersive Studio has spent the final 12 months researching and modernizing its post-production and real-time pipeline to include bleeding edge expertise. For cinematic productions the Studio established a brand new pipeline for creating 16K stereo 180-degree content material for the Apple Imaginative and prescient Professional and Immersive Cinema and shot 5 full productions incorporating that pipeline.

For real-time manufacturing, the Studio created Challenge Phosphorescence to showcase a brand new suite of instruments combining synthetic intelligence, machine studying, and procedural instrument creation. With a deal with customized workflows in ComfyUI and complicated 3D scene creation using Pixar’s Common Scene Description utilizing Aspect FX Houdini and Houdini Engine for digital belongings, this set of instruments permits for the fast prototyping of advanced 3D world constructing duties with outputs to simply transfer tasks into Unreal Engine, Actuality Package, and Nvidia Omniverse.

“The work being created at SCA’s Ganek Immersive Studio exemplifies the daring, forward-thinking strategy that defines our college students,” stated Halsey. “This 12 months’s showcase highlights how our college students are reimagining the artwork of storytelling by way of cutting-edge expertise, turning imaginative ideas into compelling experiences. Our college students are continually breaking new floor and increasing their inventive horizons to take us past the acquainted and into completely new worlds.”

“We’re so excited concerning the work being fostered at SCA’s GIS beneath Jordan Halsey’s steering. The tasks featured on this showcase symbolize a concerted effort to push the boundaries of narrative-driven immersive content material by combining conventional storytelling with modern expertise,” stated David and Danielle Ganek, in a press release.

The Ganek Immersive Studio has been round for about three years, with a lot focus within the current years on immersive real-time tasks primarily based on recreation engines. The group added a whole lot of Apple Imaginative and prescient Professional {hardware} distributors.

“We now have an inside mission that we’ve been engaged on known as Challenge phosphorescence, which is principally a mission that may enable us to additional construct out our actual time pipeline and base it off of Pixar’s Common Scene Description, which we imagine goes to be the file format of the longer term,” Halsey stated.

Halsey will get college students to be taught instruments that allow them to undertake 3D productions. Every October, college students submit tasks and the college evaluations them.

“We take a look at viability, and we search for tasks that will allow us to research sure sorts of duties that will assist us intensify our pipeline,” Halsey stated. “We now have a bigger dwelling house that helps us construct out our cinematic and 3D pipeline for constructing immersive experiences.”

Halsey stated there are AI instruments rising like Contact Designer, which was written by the identical man who wrote Houdini. Among the lab tasks contain a number of college students throughout completely different elements of the college such because the College of Cinematic Arts.

Halsey stated that he likes to have the scholars deal with tasks with actual business potential.

“With the cinematic tasks, it was essential for us to create tales, and that’s what we actually needed to deal with. It’s like storytelling within the Apple Imaginative and prescient Professional with a cinematic medium.

“You may really actually now make unimaginable cinematic content material that appears superb within the headset. In order that was actually a recreation changer for me, and seeing that final 12 months within the lab, proper, that was the primary time that I believed this was really viable,” he stated.

VR shot tasks — 180 stereo cinematic manufacturing

The slate of tasks chosen embrace a variety of applied sciences and storytelling mediums of VR, XR, AR and A.I. as creative platforms; they’ll embrace the next:

• A Bigger Residing Area – Director, Nathan Fairchild

When a person dwelling in a tiny shoebox condominium meets a woman he needs to impress, he buys an experimental new product known as “Area Solutionz” in an try and improve his tiny dwelling quarters. Because the house round him begins to shift, increase, and reconfigure, he finds that the outcomes of his experiment are way more than he bargained for.

• Efficiency Enchancment Plan – Director, Jinrun Han

An extended-time information entry clerk is subjected to a surreal and sinister company program the place compliance isn’t simply anticipated—it’s enforced by way of weird psychological experiments, brutal punishments, and a combat for survival.

• Elevator – Director, Lilleth Glimcher

When two clubbers observe a mysterious invitation to an underground celebration, their night descends right into a nightmare.

• Code Crimson – Director, Fiyin Gambo

When her husband is wrongfully arrested, a pregnant hairstylist and her misfit salon crew plot a daring courthouse breakout—armed with nothing however magnificence instruments and sheer willpower.

Trailer

• Crime Scene – Director, Christian Cuevas
Police Procedural

Digital manufacturing

• In The Wake of the Whale – Director, Claire Li
360 Stereo Digital Actuality – Unreal Engine – That is the primary VR “Digital Thesis” mission. A younger whale calf and their mom navigate the huge, enchanting depths of the ocean, however their tranquil life is disrupted by human exercise—seismic surveys, noisy ships, and environmental injury.

• Phosphorescence – Director, Akaash Tumuluri

That is an in-house studio mission and technical demonstration to show the efficacy of our 3D content material and real-time pipeline. This may present how we will push our content material to any software and we can have a number of demos primarily based on this. A lone scientist despatched on a solo analysis mission to Jupiter’s moon Ganymede encounters an alien substance that forces him to reckon along with his personal humanity.
o All 3D Manufacturing with Movement Seize

AI tasks and technical demos

• Peace Lily – Creator, Somi Awasthi
An actual-time generative story created utilizing AI and Touchdesigner

• Area Film – Creator, Dylan Wake
AI Area Quick

• Ganek Studio AI Testing and Experiments

As for the state of video games, Halsey stated it has “simply been a unimaginable collection of troughs.” Some gadgets just like the Apple Imaginative and prescient Professional are beginning to unlock extra content material too.

Finally, Halsey stated he wish to have groups that take into consideration middleman applied sciences on the trail to the Star Trek Holodeck.

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