Amir Satvat gives lots of job sources for video games. He has constructed a giant group of sport folks, and they’re offering him with lots of knowledge. And right here’s the newest knowledge from Amir Satvat’s Video games Neighborhood and what it says about video games hiring right now, throughout features, expertise ranges, and areas.
First, Satvat, who was honored for his work at The Recreation Awards, mentioned in a LinkedIn submit that hiring stays concentrated within the center. Because of this most roles, and position development, is geared toward professionals with 5 to fifteen years of expertise. That’s the place the majority of open jobs and precise hires (even when the job description says in any other case) are taking place.
Sadly, he famous that early profession odds stay extraordinarily low. Even in case you’re keen to relocate globally, odds for brand new grads or early profession professionals hover round 7% over 12 months. In case you’re staying in North America, that drops to 2%. In case you’re not in a serious North America hub, that falls to 0.3%.
This sample has flattened at 7%.
He famous that the classes of jobs are additionally very completely different in the case of demand. Some video games areas like narrative roles and enterprise improvement are dramatically oversubscribed.
“Proper now, we’re monitoring 52 writing and narrative video games roles globally (28 in North America) and 90 complete enterprise improvement video games roles worldwide (simply 10 for 10+ years of expertise),” Satvat mentioned. “When factoring in college students, switchers, or unseen candidates, I can simply consider the demand-to-supply ratio for some features, like these, is 20-30 occasions, or extra.”
General sport hiring momentum

Satvat mentioned that general video games hiring momentum is secure, however flattened. Video games hiring velocity, which was enhancing a bit, has leveled off, whereas non-games roles proceed rising, particularly for adaptable talent units.
Profession switchers are intensifying competitors.
“I now have sufficient knowledge to say with confidence that center to late profession switchers, with none previous video games expertise, are nonetheless actively pursuing the {industry}, additional intensifying competitors in already crowded features,” Satvat mentioned.
And he mentioned layoffs is probably not the most important problem going ahead.
“We nonetheless forecast 5,000 to 9,000 video games layoffs this 12 months. Lengthy-term, world labor price variances and AI might matter way more, with layoffs turning into a secondary concern,” he mentioned.
What this implies for you
In case you’re a mother or father or mentor of a teen contemplating a video games profession, please be aware of the information. “Why not strive video games?” generally is a pricey mindset in case you’re not knowledgeable concerning the odds.
In case you run a collegiate program, Satvat urges you to be clear with potential college students. Recreation design, and subfields like narrative, are among the many hardest areas to interrupt into. Sadly, these are additionally the primary areas from which graduating college students appear to cross his desk. Supply broader talent improvement.
“I proceed strongly to advocate non-games roles or retraining as a powerful path ahead, alongside making use of to video games,” he mentioned.
✅ For these in video games, we should be prepared for a future that’s prone to embrace shorter tenures, extra project-based work, much less distant alternative, and better mobility expectations.
✅ For anybody struggling to discover a position in oversubscribed features like video games narrative or enterprise improvement, please know this can be a 20-30x+ structural problem. It’s not about your value.
We’ll hold monitoring knowledge and assist as finest we are able to.
New video games position workbook v1.0

Satvat aslo not too long ago introduced {that a} new useful resource is lastly right here: the New Video games Position Workbook v1.0
(Useful resource #8).
“That is the replace I’ve waited three years to provide you,” he wrote in a LinkedIn submit. “Due to collaboration with Mayank Grover and the stellar crew at Outscal, we’ve got an improved useful resource of video games and tech roles that will probably be refreshed twice every week, overlaying almost 40,000 roles each three-month cycle, now delivered eight occasions a month.”
Why twice every week? As a result of after months of analysis, he discovered the important window for making use of to roles is inside the first seven days. Something slower was simply not quick sufficient.
However there’s extra. The uncooked knowledge Mayank’s crew pulls comes from many sources. So, similar to he did for the unique Video games Jobs Workbook, he spent months within the background constructing a system to standardize all roles into 25 classes, based mostly on group suggestions and refined for usability.
They’re:
Account Administration
Administrative Assist
Animation & Cinematics
Artwork & Tech Artwork
Enterprise Growth & Gross sales
Buyer & Neighborhood Assist
Information & Analytics
Design & UX
Engineering & Growth
Amenities & Upkeep
Finance & Accounting
Common & Miscellaneous
HR & Recruiting
Internship
IT & Safety
Authorized & Compliance
Localization & Translation
Advertising & Promoting
Operations & Admin
Manufacturing & Product
Undertaking & Program Administration
Technique & Consulting
Technical Assist
Consumer Analysis
Writing & Narrative
That is standardized throughout all 38,000+ roles, each video games and tech.
Which means job seekers can now filter jobs simply throughout a constant, logical set of classes. Each job has a direct hyperlink to use, totally searchable, and structured to assist your success.
“I’ll proceed sustaining the unique video games jobs workbook as an encyclopedic view: complete jobs by firm, industry-wide scope, and macro stats. I’ll use this knowledge to assist Mayank guarantee we’ve got all corporations tracked too,” he mentioned.
However this new workbook is, now, what he recommends utilizing for lively job looking. It is because the crew has lastly solved (because of Mayank’s crew) the frequency drawback and (with my efforts) the categorization drawback that permits equal performance to the Video games Jobs Workbook
A useful resource with recent roles up to date twice every week, now with categorization, good filters, video games and tech roles, and full apply hyperlinks at a task and site line merchandise degree?
He supplied his deepest because of Mayank Grover and the Outscal crew for this unimaginable collaboration. This wouldn’t be doable with out them.