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PulseReporter > Blog > Tech > PlayNice’s MindLight goals to assist children handle stress and anxiousness
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PlayNice’s MindLight goals to assist children handle stress and anxiousness

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Last updated: April 29, 2025 6:17 pm
Pulse Reporter 2 months ago
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PlayNice’s MindLight goals to assist children handle stress and anxiousness
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PlayNice, the developer of confirmed, enjoyable, and fascinating video games that forestall and deal with psychological well being, right this moment broadcasts the launch of its flagship sport MindLight. An action-adventure online game, makes use of a biofeedback headband to seize children’ reactions.

MindLight helps youngsters enhance their potential to deal with stress and anxiousness. MindLight’s enjoyable and fascinating gameplay makes use of biofeedback to show feelings into real-time sport inputs that supercharge optimistic impacts on gamers’ psychological well being.

“Charges of hysteria and despair have skyrocketed lately, particularly amongst school-age youngsters. Educating them the way to handle it’s crucial for on a regular basis existence,” mentioned Evan Hirsch, CEO of PlayNice, in a press release. “Regardless of children’ rising want for evidence-based applications and therapies for dealing with and managing stress and anxiousness, entry continues to get more durable and dearer for households. We constructed MindLight particularly to deal with that want and to empower youngsters by the ability of play. Video games are a enjoyable, partaking, and timeless means to assist children study that they’ve the ability to alter how they see the world and to work by the challenges they face as they develop.”

The premise of MindLight is easy but partaking: use your individual thoughts to alter the setting. The calmer a baby is, the brighter the haunted home turns into; the extra anxious, the darker the world will seem. Studying to do that in a sport setting interprets to sensible software in on a regular basis life. 

Kids select their character to navigate by their grandmother’s darkish, haunted mansion. Alongside the best way, they encounter anxious eventualities – like darkness and shadowy creatures – that they need to beat to avoid wasting their grandmother and produce gentle again to her home.

Captured by a biofeedback gadget in real-time, mind wave or coronary heart charge information measures how a baby manages their anxiousness all through the sport; the higher they do, the brighter their avatar’s “mindlight” shines, permitting them to show and defeat scary creatures to progress by the sport. MindLight responds to every participant’s distinctive patterns of considering and feeling, giving them private, moment-to-moment suggestions on how they will strengthen their thoughts after they really feel stress and anxiousness. 

A variety of video games have used EEG suggestions previously, with combined outcomes.

By means of analysis in a number of registered analysis trials (randomized management trials) with over a thousand youngsters, Isabela Granic, chief scientist at PlayNice, has repeatedly confirmed that those that play MindLight lower their anxiousness by not less than half, the corporate mentioned.

Enjoying MindLight for under 5.5 hours of play (over a number of weeks) is as efficient as 8-12 weeks of cognitive behavioral remedy (CBT). With MindLight being as efficient because the gold customary remedy for anxiousness, CBT, the sport democratizes remedy, providing households a scientifically confirmed, at all times out there various, at a fraction of the associated fee. 

“MindLight is display screen time dad and mom can really be ok with,” mentioned Granic, in a press release. “MindLight was designed with the only real goal of serving to youngsters higher handle their stress and anxiousness whereas they’re having enjoyable enjoying a sport.”

Granic, at present a developmental psychology professor at McMaster College in Toronto, assembled a multidisciplinary staff to create MindLight in 2013. For over a decade, Granic’s lab has studied the impact of gaming on the psychological well being of younger individuals and has facilitated the design and manufacturing of highly effective, partaking video video games with long-term impression.

The core science examined and confirmed within the lab turned the muse of PlayNice purpose-built to optimize manufacturing and distribute the life-changing expertise. With the sturdy perception that business success and optimistic impression are usually not mutually unique, PlayNice has developed MindLight with gaming, leisure, and expertise veterans, from firms together with Digital Arts, Nexon, Sony Imageworks and Xbox.

“PlayNice is actually gaming for good,” mentioned Hirsch. “We reject the notion that for video games to do good, they shouldn’t compete with the business ones for playtime or consideration. Not solely will gamers be receiving scientifically-proven psychological wellness advantages, however they may even expertise a high-quality and enjoyable sport in keeping with different video games in the marketplace.” 

To play MindLight right this moment, households will want two issues. First is a biofeedback Neurosky MindWave 2 EEG headset (help for extra gadgets coming quickly). Second is a subscription to the MindLight sport, which might be downloaded from the Amazon, Android, and Apple app shops or on PlayNice’s web site. Supported sport gadgets embody PCs (Home windows v10 v2004 or later), Android Tablets, and iPads.

  • Single little one: $6.99/month, $59.99/12 months
  • Household (as much as 5): $9.99/month, $99.99/12 months

A full 12 months of MindLight play, together with the one-time buy of a suggestions gadget, prices about $200, the identical as a single session of cognitive behavioral remedy. 

PlayNice is providing a free six-month subscription to MindLight for licensed pediatric therapists and faculty counselors. For extra particulars, please e-mail: therapists@playmindlight.com.

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