LightSpeed Studios, a world recreation developer, mentioned at GDC 2025 it’s revealing the “Unique IP Initiative,” a brand new strategic focus centered on creating unique recreation titles.
Sport business veterans from LightSpeed Studios took the stage at GDC 2025, to disclose plans for its decisive deal with the creation of unique IP.
Steve C. Martin will unveil updates from LightSpeed LA, the studio creating the extremely anticipated triple-A open-world motion recreation, Final Sentinel, whereas in parallel legendary recreation developer and head of LightSpeed Japan Studio, Hideaki Itsuno, will reveal that he has begun main the early growth of a brand new, unnamed unique triple-A motion recreation title. Each are initiatives that mark the following chapter in LightSpeed’s dedication to creating unique recreation titles.
LightSpeed Studios commits to growth of unique recreation IP.
Recognizing that innovation drives participant engagement, LightSpeed is sharpening its strategy and saying its dedication to empowering a community of self-sustained, independently run regional studios that can be centered totally on creating unique, cross platform recreation titles.
LightSpeed , greatest recognized for its work with established recreation title PUBG MOBILE (co-developed with Krafton, Inc.), is strategically increasing and constructing state-of-the-art growth services around the globe to assist unique recreation growth.
This technique permits its growth studios, which notably consists of LightSpeed LA, the newly established LightSpeed Japan Studio, together with groups the world over, a direct pipeline to LightSpeed STUDIOS’ centralized technical assets. This consists of LightSpeed’s newest R&D breakthroughs, which push the boundaries of graphics and efficiency to reinforce in-game realism, as showcased in workshops throughout GDC 2025.
LightSpeed Studios Units the Stage for a New Period for Japan Studio
Constructing on this strategy, legendary recreation director and head of LightSpeed Japan Studio, Hideaki Itsuno, is revealing at GDC 2025 that he’s coming into the sector and launched into the early phases of bringing his personal visionary triple-A recreation title to life.
Drawing on his intensive expertise directing video games and constructing unimaginable groups at Capcom that drove the exceptional successes of Satan Might Cry, the Capcom Alpha sequence, Capcom VS. SNK, and plenty of extra iconic recreation titles, Hideaki is able to apply the identical rules of artistic freedom, effectivity, and humility to assemble an excellent group and create one thing actually groundbreaking.
“We’re constructing a artistic atmosphere that mixes numerous cultural views with cutting-edge expertise,” mentioned Hideaki Itsuno, basic supervisor of LightSpeed Japan Studio, in an announcement. “Our focus is on creating gameplay components that supply gamers totally new experiences – the type of improvements that make gamers say I’ve by no means seen that in a recreation earlier than.”
Leveraging international expertise and nurturing artistic freedom

Moreover, to foster recent views in unique recreation growth, LIGHTSPEED STUDIOS is adopting a mannequin that permits every studio to form its personal tradition, advocating for unique pondering inside groups. Bringing to the desk Jap and Western recreation philosophies, LIGHTSPEED STUDIOS is positioned to encourage regional groups to change concepts, mix cultural influences, and unite beneath a shared imaginative and prescient – creating actually international gaming experiences.
A standout instance of this strategy is being led by the VP of LIGHTSPEED STUDIOS, Steve C. Martin, recognized for his dedication to five-year growth cycles. Centered on bringing his unique AAA open world motion title, Final Sentinel, to life, Steve has assembled a world-class, international group. Regardless of expertise from prestigious studios like Rockstar Video games, Meta and EA Video games, LightSpeed LA has fostered not solely a tradition of artistic freedom however ensures product effectivity, due to Steve’s emphasis on humility and a willingness to embrace constructive suggestions.
“Any recreation studio’s ambition lies with creating unique video games. The artistic freedom of making your individual lore from scratch, constructing a compelling narrative, and all of the upsides from that is the dream of any studio, and that’s why LightSpeed Studios is the place to be,” mentioned Steve C. Martin, who brings his intensive expertise from Rockstar Video games the place he contributed to acclaimed titles together with Purple Useless Redemption and Grand Theft Auto V.”