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PulseReporter > Blog > Tech > How Borderlands 4 mixes the motion up with Fadefields and The Vault | Graeme Timmins interview — The DeanBeat
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How Borderlands 4 mixes the motion up with Fadefields and The Vault | Graeme Timmins interview — The DeanBeat

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Last updated: June 21, 2025 7:22 pm
Pulse Reporter 5 hours ago
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How Borderlands 4 mixes the motion up with Fadefields and The Vault | Graeme Timmins interview — The DeanBeat
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Borderlands 4 has some clear runway now that Grand Theft Auto VI is coming subsequent 12 months as an alternative of this 12 months.

The motion role-playing first-person shooter looter sport (now priced at $70 as an alternative of the beforehand floated $80) is approaching September 12 on the Nintendo Change 2, PlayStation 5, Xbox Collection X/S and the Home windows PC.

I visited 2K’s Hangar 13 studio in Novato, California, and performed a few hours of Borderlands 4. I’ve been writing up my impressions this week. I additionally interviewed the artistic director of the sport, Graeme Timmins, about what his objectives had been for the sport and the type of characters we’ll counter.

Like with GTA VI, there’s lots of pentup demand for this sport. Gearbox’s Borderlands 3 got here out six years in the past in 2019. And Borderlands 4 was within the works even earlier than that title debuted. Randy Pitchford, CEO of Gearbox, mentioned the fourth title was the “most open and free sport within the franchise up to now.

It takes place on a planet named Kairos, and gamers assume the function of a Vault Hunter who should lead resistance in opposition to a dictator named the Timekeeper and his military of artificial followers.

Kairos has 4 distinct, seamlessly related areas to discover: the rolling hills of the Fadefields, the frigid peaks of Terminus Vary, the shattered lands of Carcadia Burn, and eventually the Dominion, the Timekeeper’s impenetrable fortress metropolis.

The sport has a brand new planet and an all-new solid which has nothing to do with final 12 months’s forgettable Borderlands film. I discovered the Vault to be significantly tough, whereas the Fadefields had been extra open and enjoyable.

There’s lots of at stake on this title, as Take-Two acquired Gearbox in March 2024 for $460 million. That’s lots of cheddar, although it’s a lot lower than the as much as $1.3 billion that earlier proprietor Embracer paid for it. I loved taking part in each the single-player sport, the time within the Fadefields part of the sport and the very tough (a minimum of from my perspective) part of the sport known as The Vault.

These new open world and aggressive sections of the sport could assist avid gamers see the worth of the $70 worth, because the suggestion by Pitchford that it is likely to be an $80 sport didn’t go over so properly.

Right here’s an edited transcript of our interview.

Graeme Timmins is artistic director on Borderlands 4.

GamesBeat: Are you able to go over a number of the objectives, what you needed to do with Borderlands 4?

Graeme Timmins: My greatest purpose was to make it essentially the most seamless participant expertise ever. Not from simply second to second, but additionally stepping into co-op. I needed to verify our foyer system was very user-friendly, seamless to leap in. When you’re into the sport, as few load screens as doable, no interruptions there. Similar factor for missions and rewards. As a substitute of getting to drop no matter you’re doing to get the reward, now it goes into your stock within the reward middle.

I really like fight. I need individuals to be in fight nonstop. Generally I’ve to remind myself that it’s okay for individuals to take a break. I needed it to be seamless, like getting out of your automobile at any time to go wherever you need. The important thing time period for me was seamless in that participant expertise.

GamesBeat: You’re selecting up ammo, as an example. You click on as soon as, however every thing flows by means of from there.

Timmins: Proper.

GamesBeat: On the completely different elements we’ve performed, are you able to add context to these two? The Vault and the Fadefields?

Timmins: The Fadefields, that’s earlier within the sport. In an actual sport, you’ll have accomplished lots of the tutorialization at that time. At that time you’re able to go benefit from the sport. We needed to introduce gamers to new characters. That’s the place you meet Rush. We needed this sport to be extra pleasant to new individuals coming into Borderlands than ever earlier than.

As you proceed within the Fadefields, there’s that aspect mission with Claptrap, although. You continue to see acquainted faces from earlier Borderlands. However you don’t need to have performed earlier Borderlands to come back in and luxuriate in this one. The Fadefields type of units that up. Everybody’s on the identical taking part in subject by way of the sport.

For the Vault, that represents issue, problem, an ideal loop. We needed to offer gamers with an opportunity to check their builds and expertise an even bigger, extra badass boss. That boss represents an actual massive step for bosses in Borderlands. It has a number of mechanics. It’s not only a wall of harm. You need to dodge and grapple. We take a look at you in additional methods than simply whether or not you could have good weapons. That’s an excellent instance of how we’ve leveled up the bosses right here in Borderlands 4.

GamesBeat: Echo made me consider Lifeless House. You possibly can simply go away it on the entire time. The person had the selection to depart it on or go away it off. Right here you employ it the place you need.

Borderlands 4 has a big cast of characters.
Borderlands 4 has an enormous solid of characters.

Timmins: This construct is already three or 4 weeks previous. The sport modifications rather a lot proper now in just a few weeks. Individuals will see this in future demos. We’ll let gamers, within the choices, decide how lengthy that echo path stays on. While you faucet it, you’ll be able to have it keep a bit longer if you’d like. You’ll additionally have the ability to see a path drawn on the large map as properly. “Oh, I wish to go to this place,” and also you’ll see the trail drawn out on the large map.

Once more, I didn’t need it to be intrusive to the participant expertise. Simply tapping it shortly whenever you want it’s nice. It’s not simply a component that’s all the time distracting you. Actually, if we’ve finished our job properly, you might need a purpose, however I actually hope that one thing else will get your consideration and drags you off to go do one thing fully completely different. To me, a profitable expertise is–you’ll have walked the entire space on foot and by no means even finished a aspect mission or fundamental mission, as a result of there was a lot stuff on the planet that stored your consideration. Then you definately’ll be on the other aspect of the map pondering, “Okay, I wish to return and do my mission.” Get in your automobile and use that echo path to take you the place you wish to be. That, to me, could be a profitable expertise.

GamesBeat: The Fadefields, it felt like I may very well be profitable simply utilizing one weapon. Taking pictures and never listening to extra issues happening. If that didn’t evolve–it felt like continuously switching weapons in opposition to a few of these enemies which can be very completely different was obligatory. Even cryo versus radioactive–

Timmins: The Fadefields is extra commonplace fight. You possibly can take it at your individual tempo a bit. However yeah, the Vault, we needed to check your gear, take a look at your motion ability. You do have to concentrate to these elemental results and actually play into these extra within the Vault than within the open world.

GamesBeat: Is a part of the Vault that it’s worthwhile to determine precisely what you’re up in opposition to and match up your weapons?

Timmins: We wish you to find it and study from it. We don’t wish to provide the solutions up entrance. After a few makes an attempt, you must have an concept. That is the kind of enemies. They have a tendency to have shields or they have an inclination to have armor. You possibly can go and optimize your gear. I really want a shock weapon. I need a corrosive weapon. Possibly I need a piece of substances that helps me unfold results. You might need a Maliwan weapon with ricochet bullets from Jakobs. Now you’ll be able to unfold that elemental injury to extra enemies by capturing only one. There’s lots of gear sport there. You possibly can additional and additional optimize your play type and finally work on that problem.

Multitasking in Borderlands 4.

We nonetheless need gamers to have enjoyable. We’re not a punishing sport. In the event you die you respawn and simply spend some money. Then you definately attempt once more. You’re by no means punished for failure. It’s only a query of what you’ll be able to study from that and how one can optimize your construct and take a look at once more.

GamesBeat: What are veteran gamers going to note that’s completely different?

Timmins: Traversal is an enormous change. It’s been leveled up. I nonetheless have Borderlands 3 open. I’ll return and reference one thing. Not having the ability to bounce, not having the ability to glide or grapple, these damage. It hurts my soul to not have these. The traversal has leveled up in a approach that’s elementary. Having the automobile all the time obtainable–as quickly as you wish to do one thing, bounce in your automobile and go do it. That’s actually completely different.

I feel our motion ability system is tremendous approachable, nevertheless it’s far more expansive than ever earlier than. It’ll let gamers optimize their character construct. The purpose is you’ll be able to play Vex and have Hassle out, however in a four-player sport, if all 4 of you could have Hassle out, it may all nonetheless be basically completely different, how Hassle works. Your motion expertise may nonetheless be completely different. There’s far more expression by means of the ability timber than we’d ever had prior to now. These are the large tickets.

GamesBeat: Within the Vault you may get three Spectres out directly, I feel?

Timmins: For her Lifeless Ringer ability, you may have any mixture of Spectres or Reapers. The thought is, Reapers are slightly extra about taking aggro, however they’re solely melee, whereas the Spectres are ranged they usually do a bit extra injury, however they don’t get as a lot aggro they usually take injury quicker. It’s about recognizing what’s in your fight. What do I would like? I’ve too many melee guys coming at me. I’ll use a bunch of Reapers to suck up their aggro. There’s only one badass? I can spawn all Spectres and we are able to attempt to preserve that at vary and soften it down. That’s an instance of how you should utilize your motion ability on the fly and give it some thought greater than prior to now.

GamesBeat: The setting right here, are you able to discuss extra about that? The setting and the planet.

Borderlands 4 takes place on the planet Kairos.

Timmins: Kairos is an all-new planet. As a part of breaking off from the previous and making this extra approachable, we needed everybody to start out on a brand new planet. You don’t need to have that historical past with Pandora. This planet had been below the function of the Timekeeper for a thousand years. He used these Vaults to lock down humanity on this planet and power them into his little good order.

Six years in the past, Elpis teleports into the sky and breaks this good veil of concord. Individuals understand there’s extra to actuality than they’ve seen. Just like the Truman Present. At that time individuals begin to query. There’s greater than this little world I do know. What’s happening? They begin to discover their very own Vaults. In the event you survive it, that’s nice. You would possibly go loopy. However the planet begins to understand there’s greater than this little world, extra that they will exit and see. The Timekeeper begins to lose his super-tight grasp. He will get slightly extra determined. He’s prepared to do some extra nefarious issues to maintain management.

The Vault Hunters–this hidden planet exhibits up in area they usually come searching for a Vault. They discover extra than simply the Vault. They discover the Timekeeper. They discover this entire civilization. They get wrapped up into the story, breaking this group of individuals free in addition to discovering Vaults.

GamesBeat: Can we inform how massive, how lengthy that is but?

You face off in opposition to the Timekeeper in Borderlands 4.

Timmins: I don’t wish to discuss in regards to the size of the story. We like to inform good tales. We now have a reasonably prolonged marketing campaign that takes you thru all of Kairos. It’s our greatest world. We’ve packed it with essentially the most stuff to do. It was necessary to me that within the seamless world, it wasn’t simply massive for the sake of being massive. That’s not entertaining to me. I needed there to be significant actions and issues to try this are enjoyable. Like I mentioned, hop and skip round the entire world.

The portion of the Fadefields you performed was a reasonably small a part of the sport. You didn’t even go to the perimeters. There was much more within the demo that you simply didn’t see. Gamers ought to count on an enormous world that’s price exploring, that rewards exploration with new missions, new characters, new actions, new gear. At each step there’s one thing to do. You’re not checking off issues on a listing. I hate that kind of gameplay. I needed it to be–naturally, what’s a seamless expertise for Borderlands? Borderlands is about fight, about loot, and about leveling up. All the things ought to circle again to that.

GamesBeat: Did you get in any intersection with the movie, or inspiration from the movie?

Timmins: No, I used to be not concerned in that. The sport is the sport and the film is the film. They’re fully separate. I used to be too busy engaged on the sport to fret in regards to the film.

GamesBeat: How did you consider the type of characters you needed to construct this round?

Timmins: In the case of the Vault Hunters, what was actually necessary–we all the time have these archetypes, just like the soldier or the Siren. We needed them to nonetheless be approachable. The soldier is an approachable character, type of point-and-shoot. We needed to have these archetypes, however then additionally inside these archetypes, play with completely different fantasies. The Siren is our first type of minion grasp. The soldier has a third-person motion ability with the Arc Knives. Despite the fact that, on the floor, they’ve those self same archetypes, we needed to twist them and alter them and do one thing new whereas nonetheless satisfying the core promise of a soldier as a point-and-shoot man, or the Siren utilizing magic powers.

We needed to meaningfully change it up, do one thing massive and new this time. It would really feel slightly overseas at first, nevertheless it’s a Borderlands sport by means of and thru. You’re killing dudes and getting gear.

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