Blizzard this week launched its Finish-Of-Yr Evaluate report, during which it revealed particulars about how gamers engaged with its titles in 2024. To that finish, it revealed a number of stats about participant accomplishments in its numerous video games, together with World of Warcraft, Diablo and Overwatch. In accordance with the studio, gamers invested round 8.34 billion hours of time in its video games whole — or about 952,000 years.
A number of the stats are a bit foolish, such because the one revealing that Overwatch 2 gamers spent over 203 years on the sport’s new conflict maps, or that Diablo IV noticed 480 million participant deaths. The studio additionally reveals extra sober stats, such because the aforementioned playtime, in addition to the $12.3 million it donated to the Breast Most cancers Analysis Basis out of the proceeds from its sale of the “Pink Mercy” pores and skin in Overwatch 2.
On condition that it’s been a tough yr for live-service titles, Blizzard sustaining constant curiosity in its personal live-service video games is notable. 2024 has seen the bulletins of the closure of titles equivalent to Harmony, XDefiant, Foamstars and Suicide Squad: Kill the Justice League. However Blizzard’s titles seem to keep up constant sufficient participant consideration to submit such excessive stats.
Blizzard president Johanna Faries mentioned in an announcement, “2024 was additionally an enormous yr for Blizzard releases, together with World of Warcraft’s multi-expansion story arc, the Worldsoul Saga, with the launch of The Struggle Inside, adopted by a really superb anniversary celebration that spanned all the Warcraft universe together with WoW Fashionable and Basic, Hearthstone, and Warcraft Rumble… Earlier this yr, we had been overjoyed to deliver Blizzard video games again to mainland China in partnership with NetEase. We love having the ability to serve our gamers in China as soon as extra and to efficiently welcome so many again to each World of Warcraft and Hearthstone within the area.”