The collaboration of The Oatmeal cartoonist Matt Inman and online game designer Elan Lee has been a fruitful one. And I not too long ago caught up with Lee at our GamesBeat Subsequent 2024 occasion to speak in regards to the journey they’ve taken with Exploding Kittens.
This wacky leisure franchise began as a card sport, with an idea so wacky that it broke information for elevating cash on Kickstarter. As an alternative of hitting their objective of $10,000, they raised $8.7 million from greater than 200,000 backers on the crowdfunding platform in 2015.
And this 12 months, it broke by means of the transmedia wall, because it was tailored from the cardboard sport and profitable video video games to a streaming present on Netflix.
The Netflix showrunners are Shane Kosakowski and Inman. The sequence can also be government produced by Mike Decide, Greg Daniels and Dustin Davis of Bandera Leisure; Peter Chernin and Jenno Topping for the Chernin Leisure Group; and government producers and creators of the Exploding Kittens franchise, Lee and The Oatmeal’s Inman. There are 9 30-minute episodes within the sequence.
Exploding Kittens additionally not too long ago teamed up with Saber Interactive this 12 months to create Exploding Kittens VR, a digital actuality adaptation of the favored card sport. It’s prepared for the Meta Quest 3 and the Meta Quest 2 VR headsets. Up to now, it’s an instance of an IP that retains getting greater.
It is a journey I lined from its very starting. And it’s a narrative that simply makes me snicker and admire in so some ways.
Right here’s an edited transcript of our fireplace chat. You can even watch the video in case you like. When you take heed to Lee’s story, you may inform he’s an awesome storyteller — one thing that transmedia has at all times wanted.

GamesBeat: Do you need to fill us in in your background and a number of the favourite video games you’ve labored on.
Elan Lee: Out of faculty, I acquired employed by Microsoft to work on this loopy new thought that they had referred to as the DirectX Field. They employed me as a lead sport design and principally gave our group $200 million and mentioned please don’t screw it up.
That was how I acquired began within the video games business. That was 1999. I believe that’s proper. Someplace in there. We labored on the launch portfolio, the primary six video games. That’s how I acquired began, constructing six video games for Microsoft. From there I did a sequence of different issues. I labored on AR video games, just a few advertising tasks, a sequence of six completely different startups.
GamesBeat: I bear in mind 42 Leisure. Making pay telephones ring throughout the nation.
Lee: Proper. That was a venture referred to as I Love Bees. It was a radio drama constructed to advertise the launch of Halo 2. As an alternative of delivering it over the radio we delivered it over pay telephones, tons of of hundreds of ringing pay telephones everywhere in the world. That was a enjoyable venture, advised at a extremely attention-grabbing time, when there was a chance to inform tales in a brand new, inventive method. As an alternative of going ahead to a brand new platform, we determined to go backward to a really previous one which was quickly going extinct.
From there I went again to Microsoft and helped them launch the Xbox One. I began because the chief design officer. From there I made a decision to attempt one thing new and opened a card sport firm referred to as Exploding Kittens.
GamesBeat: Inform us about that transition. How did you meet and make this primary sport?

Lee: The sport began as an try and take a break. I used to be burnt out from working in digital for years at that time. I wanted a relaxation. I had left Microsoft. However I had this concept for a card sport. Quite simple. I teamed up with a pal of mine, Matt Inman, who’s the creator of The Oatmeal. Let’s launch this factor on Kickstarter. We wished to lift $10,000. We had been going to meet it out of his storage. We’d purchase pizza and beer for all our associates, stuff some cardboard packing containers, and be executed. Perhaps we might promote 200 copies of this sport.
Instantly after that we went on the JoCo Cruise, a cruise for geeks principally, sitting round and taking part in video games. We had very low aspirations for the sport. Once more, $10,000, 200 copies. We ended up, in 30 days, promoting greater than 219,000 copies of the sport, which raised virtually $9 million. That’s how we began an organization with none funding. No one has hit that file once more. For {dollars} individuals have overwhelmed it, however so far as variety of backers, after 10 years we nonetheless maintain the file.
GamesBeat: There’s an attention-grabbing element you will have now about what number of video games you may ship in a 12 months in card type, versus digital.
Lee: I actually like making card video games. Once I labored within the online game business, we’d work for someplace between two and 6 years on a sport earlier than we might launch it. I’m certain everybody right here can relate. Card video games are very completely different. We’ve got a three-person improvement group. We are able to do about 15 video games a 12 months. What’s wonderful about that’s–though I like all of those video games, it lets us mess around with very fast prototyping. As soon as we now have a sport concept that we like, we will get it on the market in entrance of actual individuals so rapidly. It looks like a luxurious.
The truth is, as you allude to, the one limitation we now have proper now could be market saturation. A sport lives or dies primarily based on social media adoption. If we put out too many video games we simply can’t get the phrase on the market.
GamesBeat: The transition from Exploding Kittens as a card sport–it bought very well. You then introduced it to digital video games.

Lee: My premise by means of all of this has been–I favored the Marvel mannequin. Marvel found out–they’ve been round 60 years. They found out that comedian books are very low-cost to provide. In the event that they put out quite a lot of them, even when they’re not good at predicting which of them will take off, if no less than a few of them take off, they’re in a great place. After they take off, a long time later now that viewers has already invited these characters in. What meaning is, now they’ll begin making motion pictures, making toys, making video games, making theme parks – all of the actually massive stuff – with out having to begin at multi-million greenback investments. They will begin at a number of thousand {dollars} to get a comic book on the market and see what works. I like that mannequin. That’s lovely.
As an alternative of pursuing a online game profession, which is the alternative of that mannequin – a excessive funding each single time, placing out only a few video games as a result of they’re so costly and time-consuming – board video games, you may put out a ton of them. They’re tremendous low-cost. You possibly can construct one with a extremely small group. My emphasis has at all times been on together with characters. If you play the sport, you’re launched to a world. When you’re launched to a world, when you’re inviting these characters into your home and having time with them, perhaps you need to see what comes subsequent.
That mannequin has been unimaginable. Now we now have a Netflix present. Now we now have individuals speaking to us about motion pictures. Now we now have individuals speaking to us about theme parks. It’s all as a result of we printed little bits of cardboard.
GamesBeat: The distinction with Marvel is that your very very first thing was a spectacular hit.
Lee: That was not by design. However sure. I extremely suggest, for anybody seeking to begin a brand new firm, simply have an enormous viral hit on Kickstarter.
GamesBeat: However you went to cellular video games. You went into completely different areas. How did you discover the best issues to do after the massive card sport hit?
Lee: I don’t fake to know the best factor to do. Let’s be clear. What’s essential to me is having step two and step three. Ought to the first step work – anyone likes your card sport – have step two and step three able to go. Have the flexibility to port your sport to cellular. When you have a look at our video games, we’re very cautious to guarantee that each sport has characters that you would be able to sink your enamel into, or an IP that you just would possibly need to dive deeper into. Even quite simple board video games, we put characters on the field particularly for this goal.

Additionally, all of our video games put an emphasis on gamers being entertaining. The sport tries to be a device set, a humorous device set, however only a device set to make the gamers you’re taking part in with entertaining. You care about one thing a lot extra when it helps you type bonds with the opposite individuals round you. That’s been the key to our success. Each sport hits on: make the individuals you’re taking part in with entertaining, and supply a world you may dive deeper into if you need, so we will proceed to construct that IP and create franchises.
GamesBeat: You’ve continued to make new card video games, versus, say, the Halo individuals. After Halo, every part was Halo. However you’ve experimented with many board video games whereas Exploding Kittens continues to develop.
Lee: We’re a affected person firm. We’re clearly pushing Exploding Kittens. We’ve got the Netflix present. We simply launched a VR sport. We’re speaking about some stuff I can’t disclose but, however some massive, thrilling variations to develop that franchise. However simply specializing in that isn’t that a lot enjoyable. It’s nice and we now have groups engaged on that. However I’d quite maintain constructing franchises.
I like the concept we will construct a model the place you see the title Exploding Kittens on a sport and also you suppose, “I’ve to have this. It doesn’t matter what it’s, it’s going to be an awesome expertise.” That’s the guts and soul of our firm. That’s what I get probably the most enthusiastic about constructing.
GamesBeat: Inform us in regards to the transmedia transfer to Netflix.
Lee: That was an attention-grabbing second. As a result of we launched on Kickstarter, we had been worthwhile on day one, with none buyers. Which is nuts. That is my sixth startup. I’m very conscious of what a privileged place that’s. That’s unprecedented. Due to the success of the corporate, we get approached by buyers on a regular basis. We’re on this privileged place the place we will simply maintain saying, “No. We don’t need cash. We don’t want cash, Thanks, however no thanks.”
Then someday a man named Peter Chernin knocked on our door. For individuals who don’t know, Peter is a legend in Hollywood. When you go and have a look at the credit of principally each film you will have ever liked, you will note his title there as a producer. He mentioned, “Look, I’ve this funding group, the Chernin Group. We need to spend money on your organization. However earlier than you say no, right here’s what we’re providing. You’ve gotten constructed this factor in all probability as massive as you may as a sport firm. You possibly can maintain placing out video games that may nonetheless be unimaginable. However you’ll hit a ceiling so far as video games. Board video games have a restrict. It’s time to begin interested by franchises. It’s time to begin interested by motion pictures and TV and theme parks. It seems that I, Peter Chernin, am the most effective on the earth at that.”
I checked out my accomplice Matt. We each mentioned, “Yeah, that’s argument.” We took cash from them. It’s public data. He invested $40 million in our firm. That $40 million continues to be sitting within the financial institution. We didn’t want it. We haven’t touched it. However that’s not what we wished. We didn’t need the cash. We wished his involvement.

The day after we signed the deal he mentioned, “When you might make a TV present, who could be your very best accomplice?” With out lacking a beat, we mentioned, “Mike Decide and Greg Daniels.” They labored on Beavis and Butt-Head, The Workplace, Workplace Area, King of the Hill, you title it. The most effective of the most effective. Peter laughed and mentioned, “Effectively, you guys actually dream massive right here.” That was the top of that dialog. We went dwelling. The following day he referred to as us up and mentioned, “We must always have a gathering.” We went to his home, walked into his front room, and there on the sofa are Greg Daniels and Mike Decide.
They checked out us and mentioned, “Hey, good to satisfy you. Peter tells us we’d each be idiots if we didn’t work on this TV present with you. The place will we join?” That was the second day of the deal. Now we now have a present on Netflix and it’s the quantity three rated present on the earth.
GamesBeat: Matt was very concerned in getting that off the bottom.
Lee: Matt, who created The Oatmeal, was the chief producer on the present. Which principally means he’s the lead author, in Hollywood phrases. The 2 of us work very intently collectively. I design the video games. Matt designs the artwork. However when the present took place, he mentioned, “That is going to be a full-time job. I’ve to do that factor daily.” We needed to be taught to delegate in a short time. We needed to discover individuals who had Matt’s sensibility, his artwork fashion, and ramp up the group. We knew that for 4 years, Matt was going to be tied up on this factor, and he was. He’s solely simply popping out of it. After the present launched, he took a break, and now he’s coming again. It’s been exhausting. He needed to dedicate every part to creating the present as nice as it’s.
GamesBeat: Between the 2 of you, this inventive useful resource is proscribed. However you will have all these media alternatives.

Lee: We’re attempting to get higher at it. We notice we’ve created a bottleneck. We’re attempting very exhausting to coach all of the those that we work with–not essentially to imitate us, however to foretell the sorts of choices that we’d make and make these choices.
GamesBeat: We’re all aware of Robert Kirkman’s story. He’s the Strolling Lifeless man. He got here on stage to speak at certainly one of our occasions. His firm Skybound has created its writers’ room, which is extra of a Hollywood factor than a sport factor. However have you ever explored the concept behind that? Having a bunch of people that stick with it the intent of the unique author.
Lee: For us, a writers’ room–we now have writers’ rooms. However they operate a bit in another way. We’ve needed to invent this as we go. Our writers’ room is a bunch of sport designers. We’ll take 4 days locked in an area and we’ll simply play actually tons of of video games. The thought is, at any time when we’re executed taking part in a sport, there’s the identical query. Do you need to play once more? 9 occasions out of 10 the reply is not any. Generally the reply is, “I need to play once more, however what if…?” These are the video games we develop. We’re getting good at making that extra than simply my determination. We’ve got a bunch of 4 individuals who take part in these retreats and make these choices. I’m so grateful that they’re nearly as good at it as they’re, as a result of it takes quite a lot of stress off me.
We then have separate writers’ rooms for themes of these video games. That’s the following step. We’ve got the sport design locked. We prefer it. We’re able to go. Now we now have writers’ rooms that final just a few hours a day, three or 4 hours, to determine, what world ought to this sport reside in? Who’re the characters? How will we put a wrapper round this factor? In parallel, Matt and his groups are engaged on the artwork. As soon as we now have a theme even vaguely stable, we begin producing tons and tons of artwork, on the lookout for the best match. Between these three processes, that’s how we produce 10 to fifteen video games a 12 months.
GamesBeat: Are you able to additionally cowl digital video games and future reveals by means of that sort of course of?
Lee: Not likely. We’ve got companions for these issues. I’m very proud that we do virtually every part in-house. That was a part of The Oatmeal. We’ve got 100 individuals working within the firm they usually’re principally manufacturing. They’re principally determining the best way to manufacture, distribute, and promote these video games. When it comes time to do VR or cellular apps or a TV present, we should go together with exterior individuals. We simply don’t have these sources. We haven’t constructed these groups but.
GamesBeat: It appears like this step was really easy for you man, but it surely’s taken a long time for sport variations to catch on in Hollywood.

Lee: Completely. We needed to present there was an viewers. Now, I need to be certain–this could not sound simple. Sure, we had a really fortunate success, however Matt constructed his viewers over a decade or extra. He satisfied individuals. “I’ve related issues to say. They’re humorous. Come again.” Then the sport designs needed to again that up. Exploding Kittens needed to construct our personal social media. All of these items needed to fall in line completely to ensure that locations like Netflix to say, “Yeah, we’ll pay a ton of cash to provide this factor,” to ensure that Mike Decide and Greg Daniels to sit down on that sofa and say, “We heard we’d be silly to not join this factor, and we agree.” These are the unwanted side effects of all that arduous work, which largely goes unnoticed and invisible.
GamesBeat: What are a number of the new issues on the burner proper now? What’s coming subsequent?
Lee: We’re at all times interested by methods to increase the present IP. We’re in talks about issues like theme parks proper now, which is nuts to me. We’re speaking about motion pictures. We’re speaking about extra video games. We’re speaking about methods to take a few of our different video games–Exploding Kittens, primary promoting sport on the earth. We’ve got two others proper now, Poetry for Neanderthals and Throw Throw Burrito, which have the quantity two and quantity 5 spots respectively. A ton of curiosity now. We promote a type of video games each 4.6 seconds.
It’s unimaginable to see individuals come out of the woodwork saying, “What does the franchise appear to be?” As an alternative of being printed on cardboard, these characters might transfer round and have voices and reside in a world. What would that world appear to be? What would they sound like? I like these conversations. One, it’s enjoyable to consider it, however two, it proves that–yeah, we put out 10 video games, however all it takes is one or two hits and we get to have these unimaginable subsequent step conversations.
Query: When you needed to restart from the start once more, would you continue to select Kickstarter?

Lee: Kickstarter has modified so much during the last 10 years. There’s quite a lot of issues occurring. I believe the reply is not any, and right here’s why. When Kickstarter first began, everybody was excited. It was the brand new shiny factor. I at all times considered it like, Q in James Bond? He has his secret laboratory with unimaginable innovations that nobody has entry to. That’s what Kickstarter was like. I backed greater than 400 tasks. It was an unimaginable alternative to see these innovations and video games and films and all this new stuff.
Of these 400, about 100 have been delivered to me. I believe most individuals had that have during the last decade, which is so unlucky. Meaning you stroll into this setting with an unbelievable alternative and it doesn’t ship.
I’ve seen that the successes on Kickstarter lately are a lot smaller. Not essentially much less cash, however a lot smaller audiences. I believe it’s largely as a result of individuals have been burned there and refuse to return. New platforms are needed.
Query: Who’s shopping for on the market? What are they shopping for? I’ve been advised it’s full packages quite than pitches lately. However I’d prefer to get your sense of what a backable package deal seems like.
Lee: I’m not the knowledgeable right here, however I’ll inform you my expertise. We’ve shopped round our reveals to all the massive networks. Largely the streaming networks. The factor that sells lately is your potential to say, “An viewers will come.” They know the way fierce the competitors is correct now. They know that they’re launching 5 reveals per week. That’s not value it to them except they suppose an viewers will present up. Greater than something, you need to say, “Right here’s who’s going to speak about it. Right here’s why they’ll speak about it. Right here’s our proof.” In my view, that’s 100% of what gross sales are lately.

Query: Your accomplice was a creator from the outset. Are you able to speak about how you concentrate on IP partnerships, creators, and the way they play into getting that viewers?
Lee: Let’s have a look at that from the Kickstarter perspective. There have been two issues we did on Kickstarter, and I believe each are actually essential. One, Matt introduced an enormous viewers on day one. He’d been constructing that for 10 years. If you ask about discovering the best companions, the numbers are proper there. What number of followers? What number of reposts, what number of likes? All that stuff issues, as a result of everybody’s taking part in with the identical algorithms.
However I’d argue that’s solely half the battle. The second half is your potential to have interaction an viewers afterward. Let me speak about our Kickstarter for a second. Day one, we made one million {dollars}. That’s 100% The Oatmeal. He says, “I’m making a sport for the primary time ever” and his viewers reveals up. Day two and three we made some huge cash, however not practically a lot. Day 4, 5, six, virtually nothing. Everybody Matt might usher in got here in on these first two days, after which nothing.
We had an choice. We might simply watch this factor die off and make $2 million. Astounding! We’re executed! Or we might attempt one thing new. The brand new factor we tried, which is the essential second half of this, we mentioned, “What if we cease speaking about cash? That is crowdfunding. What if we put the funding half away and deal with the group half as an alternative?”

The following 25 days, we hosted a celebration on the web. We mentioned, “We’ll improve everybody’s sport without cost, not in case you give us more cash, however in case you present us humorous photos.” We’ve got a personality in our sport referred to as Taco Cat. It’s a palindrome. Backward it’s the identical phrase. “Present us photos of an actual reside taco cat.” A whole bunch of individuals did it. We created a bunch of latest playing cards. “Present us an image of 10 Batmans in a scorching tub and what meaning to you.” A ton of individuals did it. We upgraded the sport. We had individuals present up at cat shelters and undertake cats, so we upgraded the sport.
We principally mentioned, “There’s an enormous occasion, and everybody’s invited.” We by no means spoke about cash once more. As a beautiful facet impact, the numbers jumped from $2 million all the best way as much as $9 million. I believe that one-two punch–you want an enormous base to begin, to broadcast that enjoyable message. However you’d higher have that enjoyable message.