Discord introduced that its first yr of Quests generated 70 campaigns with promoting companions and thousands and thousands of rewards that stored players engaged.
Talking on the ad-focused IAB Playfronts occasion, Peter Sellis, senior vp of product at Discord, mentioned that, within the first yr of Quests, Discord had discovered a option to make sport discovery and engagement higher.
Discord was created to convey pals collectively round video games. It’s a digital front room the place gamers world wide can discuss and hangout earlier than, throughout, and after gaming. Its objective is to make Discord the perfect place to play with pals. The corporate is reportedly planning an preliminary public providing, after turning down a $12 billion acquisition supply from Microsoft years in the past.
The corporate expanded past video games within the pandemic, nevertheless it has refocused round video games extra not too long ago, with 93% of its viewers taking part in video games. Through the years, Discord discovered that the individuals who actually love Discord are those that play video games and join round gaming. In actual fact, our extremely engaged neighborhood of 200+ million month-to-month energetic customers spend a mixed 1.5 billion hours every month taking part in throughout 8,000+ titles on PC alone, Sellis mentioned.
We’ve additionally discovered that, whereas sport discovery as an entire is difficult, Discord is a vivid spot: the long-tail of video games being performed make up a bigger share of playtime for Discord customers than for the business as an entire. Discord serves as a thriving setting for builders to attach with audiences desirous to expertise new video games.
That’s why, final yr, we launched into a journey to assist join gamers on Discord with the video games they wish to play, all whereas asking ourselves what we may do to additionally assist builders and types attain gamers authentically. The reply was Quests: an modern rewarded advert format designed for our neighborhood.
Sellis mentioned on the IAB Playfronts occasion that players are a troublesome crowd to promote to, given their insistence on authenticity. Discord has been in a position to set up itself as a gaming-friendly model by way of an extended journey, he mentioned. It advanced from an exercise within the dwelling targeted on younger males, and it has exploded with the rise of the web and multiplayer video games.
“Discord is absolutely on the middle of the digital front room, a sort of subsequent house. There are 200 million individuals utilizing our service, particularly for Gen Z. That is how they collect. That is how they expertise belonging,” Sellis mentioned.
Authenticity is hard, he mentioned.
“These individuals can spot Gen AI from 1,000,000 miles away, and they aren’t going to hesitate to let you could have it in the event that they assume it’s lame. Belief me, I work at Discord. It’s within the title,” Sellis mentioned. “Of our 200 million customers, 93% of them are taking part in video games. They’re taking part in 1.5 billion hours monthly. You are able to do the mathematics. That’s rather a lot per particular person. And I believe most significantly, on a weekly foundation, about half of them are literally talking to their pals, reside speaking on Discord.”
Quests is promoting reimagined for gamers

With Quests, Discord constructed advertisements the place everybody wins: gamers earn rewards for participating with content material and video games, and advertisers authentically attain their viewers. The corporate grew Quests deliberately with a give attention to including worth for our advertisers and customers. After they earn one reward, gamers come again for extra. In actual fact, customers who’ve accepted a focused Quest are 3 times extra more likely to settle for one other Quest.
And, it’s not simply the customers who’re feeling rewarded. Greater than half of Discord’s Quests companions have already returned for a second marketing campaign, demonstrating the win-win nature of the providing for customers and advertisers.
Over the previous yr, Discord has powered profitable campaigns for a number of the most recognizable gaming and leisure franchises, in addition to ones which can be new on the scene — together with Diablo, Avenue Fighter, Max’s Dune: Prophecy, World of Warcraft, Genshin Impression and extra:
- miHoYo used Quests to energise their viewers round a significant sport replace that launched a brand new character, world, and storyline occasions in Genshin Impression. They launched a Play Quest with a high-value in-game reward. The marketing campaign attracted thousands and thousands of individuals and generated an 80% improve in playtime throughout the week when the Quest ran.
- Max aimed to construct pleasure and drive consciousness for its extremely anticipated TV sequence Dune: Prophecy, participating audiences and creating buzz forward of the premiere. Max partnered with Discord to launch the first-ever Video Quest, that includes a 2-minute 38-second trailer that achieved an 85% completion price from those that interacted with the request.
How Discord obtained this far

Previous to Quests, Discord had loads of discussions with builders and types who had been struggling to reliably and authentically join with gamers, preventing for the eye of the identical tech-savvy, hard-to-reach audiences by way of conventional promoting.
Gamers typically reject conventional promoting, and could be vocal about manufacturers that don’t really feel genuine — generally making it difficult for entrepreneurs to achieve gaming audiences. With these obstacles, entrepreneurs can’t at all times depend on conventional playbooks. Successful means utilizing different platforms and specializing in leveraging current behaviors, not interrupting gameplay or forcing consideration.
Now, with Quests, advertisers can attain gamers within the digital residing rooms the place they hang around. These intimate buddy teams are perfect for genuine engagement, as evidenced by the seven instances improve in gameplay when customers play with at the least one buddy.
At the moment, Quests are available in two highly effective varieties to serve manufacturers throughout gaming, media, and leisure:
- Video Quests: Targeted on driving consciousness, this format is good for trailers, new season bulletins, downloadable content material (DLC) drops, and different video content material.
- Play Quests: Designed to drive gameplay, these quests require customers to play or stream a sport to unlock rewards, creating an genuine connection between gamers and the video games they love.
Discord will proceed to roll out new options, just like the not too long ago introduced growth of Video Quests to cellular, to assist advertisers broaden their marketing campaign attain, open the door to new promoting alternatives and extra.
“Gaming is sort of ubiquitous amongst youthful generations, with 90 to 95% of Gen Z and Gen Alpha figuring out as a gamer. However it’s not simply younger individuals. Everybody’s a gamer ,” mentioned Zoe Quickly, vp of the IAB Experiences Heart, in a chat at IAB Playfronts. “The common age of a gamer is 37. I believe we’re really calling that an elder millennial now, which is sort of miserable. Name us what you need. We make up nearly all of family spenders in America.”
Quickly added, “Gaming is a good way to achieve engaged audiences at scale. The preview of Grand Theft Auto VI racked up an unimaginable 93 million views in simply 24 hours after being launched. It’s laborious to conceptualize a quantity that large. The affinity players really feel for gaining titles is unmatched.”
Extra particulars at IAB Playfronts

Adam Bauer, vp of gross sales at Discord, mentioned in a chat at IAB that 80% of the viewers is 13 to 34 years outdated, which suggests it’s a digitally native Gen Z viewers that’s comprised of hardcore players.
To handle these players, Discord got here up with Quests. It balanced the notion of getting players make investments their time in one thing after which being rewarded for it. It’s a rewarded advertisements format.
“We actually needed to do one thing with gamified promoting, making it enjoyable to fulfill our viewers the place it’s proper the place they’re with one thing that interact engages them after which clearly provides the rewards again for investing their time with us,” Bauer mentioned. “We actually needed to create a product that was really a win win for our customers, for us as a platform and for our companions.”
He famous, “Authenticity is essential” and genuine communication was a necessity. Critics are at all times vocal.
“Nothing is extra highly effective than peer to look affect. 90% of our servers, our buddy areas, are intimate buddy teams which can be non-public, and we actually have the power to open up this generational white house for entrepreneurs that actually doesn’t exist on loads of platforms,” Adam mentioned.
HBO ran a video Quest advert, the place Dune followers obtained to see a reveal for Dune Prophecy. About 85% of the viewers completed the two.5 minute trailer, and so they obtained rewards for it. Nearly all people who obtained a reward redeemed it.
Bauer mentioned Quests can work for older video games, getting individuals to return again in who haven’t been within the sport for years.
“We’re simply getting began with our rewards,” he mentioned. “We now have some actually thrilling rewards coming.”
Rewards can take the type of cosmetics or avatar ornament, with different sorts coming later. Cell video is coming in June, and that can unlock extra of the Discord person base.