JOGO, a recreation studio began by fashionable creator Typical Gamer, has doubled down on Unreal Editor for Fortnite (UEFN) video games by buying RHQ Inventive.
Typical Gamer, whose actual title is Andre Rebello, has greater than 30 million followers as a result of folks love to look at him play Fortnite. However a few years in the past, he crossed the road and began making video games by way of Epic Video games’ instruments for user-generated content material on UEFN. He constructed the enterprise to a group of 20 folks and their maps have generated greater than 400 million performs. That has changed into an actual enterprise.
And it’s why JOGO is shopping for RHQ Inventive, a builder of UEFN coaching maps with 20 million map visits and 200 million hours of play time. The concept is to launch a “Professional” line of maps in Fortnite, as RHQ is run by one other Fortnite star, Quinn Gannon, AKA RichHomieQuinn (hyperlink). Gannon has greater than 500,000 followers and he has additionally been in a position to making a residing as professional Fortnite participant.
“We’re tremendous excited to be bringing our RHQ Inventive and Quinn into the JOGO fold,” mentioned Rebello, CEO of JOGO, in an unique interview with GamesBeat. “We simply see the long run Fortnite, particularly within the aggressive realm, as a really secure and superior participant base. And to this point, JOGO maps have principally been informal maps, with some competitiveness to them. However we now have principally informal participant bases versus this chance to essentially implant it to ourselves within the aggressive area. We needed somebody like Quinn who actually understands that area and understands that participant to deliver his experience over.”

“Welcoming Quinn and the RHQ group onboard is a large win,” mentioned Rebello, referred to as Typical Gamer, certainly one of Fortnite’s most recognizable personalities. “Not simply because he’s a veteran map builder and professional competitor, however as a result of he understands what it takes to design for a special form of participant. This deal opens up a complete new lane for JOGO, and it’s just the start.”
Rebelo added, “We’re in a robust place to continue to grow, hold investing, and hold constructing experiences that meet gamers wherever they’re. Whether or not you’re logging on for the primary time or grinding for the subsequent FNCS, JOGO might be there for all of it.”
This is likely one of the first studio acquisitions in UEFN, and RHQ Inventive will deliver just a few extra folks to JOGO’s group with a specialty give attention to skill-building and aggressive coaching maps for aspiring skilled gamers.
RichHomieQuinn has earned a cult following for its thoughtfully designed aggressive coaching maps, optimized for repeatability, enchancment, and enjoyable. JOGO expects to have the ability to speed up RHQ Inventive’s map development by integrating JOGO’s high-quality inventive and publishing infrastructure.
“I used to be knowledgeable Fortnite participant. I’ve been competing in Fortnite since 2019 and I used to be one of many high gamers on my area, and I additionally was in a position to construct a neighborhood by way of teaching and serving to develop gamers,” mentioned Quinn, in an interview. “Once I ended up stepping into UEFN, I developed maps that I may follow on whereas additionally with the ability to assist train newer gamers.”

Quinn coached Rebello in a solo event just a few years in the past. They ended up enjoying duos collectively, they usually developed a friendship — they usually competed in severe tournaments. They’ve tried to develop their experience in quite a lot of areas, they usually’re doing the identical making Fortnite maps.
“We wish to ensure that present probably the most worth for the participant,” Rebello mentioned.
JOGO’s maps have had greater than 400 million performs, mentioned Chad Mustard, COO of JOGO, in an interview with GamesBeat. JOGO has finished round a dozen maps, whereas RHQ has 11 maps. A few of these maps may take just a few days to create, however others could take greater than six months.
“If we’re not the largest, we’re one of many high studios within the area, and buying one other studio is critical. That reveals the expansion of the UEFN area is robust,” he mentioned.
Mustard has one million followers, however he acknowledges he can’t compete on the identical degree as Gannon and Rebello. However he does get pleasure out of constructing new maps.
“If I might attempt to play towards them, I wouldn’t have the ability to have the ability to transfer,” he . However I can go in and construct some superior expertise, and it’s actually enjoyable.”
As Typical Gamer, Rebello began making tutorial movies for Crimson Lifeless Redemption again in 2009. He began getting a whole lot of hundreds of views, and now it looks like he has come full circle, as doing coaching maps for gamers is supposed to assist them learn to play the sport.
Gannon likes to play, however when he got here to UEFN, he received a whole lot of satisfaction out of serving to others develop their abilities.
“I like being a part of their journey,” he mentioned.
The way forward for recreation improvement

Typical Gamer desires to construct the way forward for recreation improvement, which incorporates each form of participant, from explorers to elite grinders. The acquisition provides fast coaching area experience, map efficiency knowledge, and design sensibility tuned to the skilled or pro-aspiring participant because it expands into the aggressive style.
Deal phrases weren’t disclosed. However a supply acquainted with the matter mentioned the deal was price round a $500,000 dedication. The acquisition procures full possession of RHQ’s present map catalog and welcomes a group of three group members, together with a roster of greater than a dozen contributing contractors who will all instantly contribute to the event and refinement of the professional division’s new catalog.
Past informal, wide-appeal experiences with inventive characters and authentic lore, the aggressive style affords a targeted entry into a novel, intent-rich participant base that gives secure playtime and reliable, repeat site visitors.
The announcement aligns with Typical Gamer’s private evolution. After years of dominating the content material area, he’s getting into the aggressive enviornment and investing in instruments to deliver his neighborhood with him. Timed to Typical Gamer’s entry within the FNCS Professional-Am on Could 10, he’ll debut the newly acquired maps, inviting followers to coach with him whereas teasing the studio’s subsequent chapter.

The acquisition was brokered by Nick Brotman, SVP at Night time Media, a expertise company. This deal shouldn’t be sponsored, endorsed, or administered by Epic Video games. Nonetheless, Epic Video games did ship over a quote in regards to the deal exercise.
“It’s inspiring to see Fortnite creators investing not solely in themselves however within the Fortnite ecosystem as a complete,” mentioned Saxs Persson, government vp at Epic Video games, in an announcement. “UEFN has grown quickly, and so have creators, who proceed to chart their success by constructing experiences that resonate with gamers of every type and pursuits.”
Fortnite Inventive numbers have been on the rise, and the JOGO of us assume it may very well be stronger than Fortnite battle royale sooner or later.
“We’ve seen a whole lot of UGC communities like Roblox, Minecraft. They’re persevering with to utterly blaze a path, and Fortnite is not any totally different. Fortnite additionally goes to be headed again on cell, which is large, like that’s one thing that basically harm Fortnite when it comes to complete participant base compared to a platform like Roblox. So to see all these customers come again, that’s nice,” Rebello mentioned.
Whereas growth into Roblox may make sense sooner or later, however the firm is targeted on Fortnite for now. Each RHQ and JOGO began constructing maps in 2023, however they’ve been operating nonstop.
“It looks like a whirlwind has handed,” Gannon mentioned.