Within the male-dominated panorama of recreation startups, ladies have been solely 0.11 % of the sport VC deal worth in 2024, worse when in comparison with 0.18% in 2023, in response to a report by PitchBook.
Girls have at all times had low illustration among the many funded know-how startups. Nevertheless it’s far worse within the recreation trade when it comes to feminine illustration amongst funded startups. I’ll let you know extra in regards to the numbers after which speak in regards to the reactions from feminine founders and girls VCs.
Feminine founders in recreation firms raised an estimated $215.7 million in offers in 2024, up from $163.2 million in deal worth in 2023. And feminine founders have been 0.26% of complete deal depend for recreation startups in 2024, in comparison with 0.56% in 2023.

“It’s no shock that there are so few feminine founders in gaming efficiently elevating enterprise capital—there simply aren’t that many to start with. Many founders come from government roles at main gaming firms, which has traditionally been overwhelmingly male (about 85% in a 2020 examine),” mentioned Amy Wu, a associate at Menlo Ventures, in a message to GamesBeat.
This subject is getting extra consideration. A lot of ladies lately participated in a “2%” marketing campaign the place they identified that girls founders solely obtained 2% of enterprise capital funding. Shelby Moledina, a longtime recreation developer, lately made a satirical movie, Resting Pitch Face, about how robust it’s for ladies to lift enterprise capital for a startup. She confirmed it at our current GamesBeat Subsequent 2024 occasion and bought a powerful response.

However there’s a draw back, because the Trump administration is working to make range, fairness and inclusion (DEI) unlawful in numerous settings within the authorities, and that would have a chilling impact on efforts to lift extra money for women-led firms.
There’s additionally indicators of bias when it comes to the sorts of questions ladies get requested when elevating cash, compared to the questions males get requested.
Charmaine Duff, head of Girls-Led Video games, mentioned in a message to GamesBeat, “I feel at this level in historical past when the local weather for video games is so tumultuous, DEI is being dismantled, and girls already take care of a lot adversity, we’ll solely see funding in the direction of ladies solely based groups worsen.”
Duff mentioned she wished she may very well be optimistic.
“However that is what I’m telling ladies who’re beginning indie studios after being laid off,” Duff mentioned. “You see it already with giant AAA studios backing away and shedding DEI groups. I additionally see lots of people who have been excited to sponsor issues like WLG or LAGS or some other numerous showcase or initiative backing away from supporting. There’s plenty of uncertainty and concern and the primary groups that will probably be affected will probably be ones led by ladies and other people of shade.”
Tina Merry, cofounder at Merely Candy Video games, mentioned in a message, “This text highlights a persistent funding hole for feminine founders, significantly in gaming. Sure, it’s not all dangerous information and there are a couple of optimistic longer-term tendencies, however as a women-founded and led studio actively looking for funding, it’s significantly discouraging for us to see the tendencies transferring backwards in 2024.”
She added, “Funding women-led firms isn’t charity—it’s a *good enterprise determination. Analysis exhibits feminine entrepreneurs typically out carry out their male counterparts. We additionally be aware ladies make up a good portion of the gaming viewers, representing a serious and sometimes neglected demographic that Merely Candy Video games is on a mission to deal with.”
And he or she mentioned, “It’s time for buyers to again groups like ours, not simply because it’s the best factor to do, however as a result of it’s the worthwhile factor to do.”
Terry Redfield, cofounder of Depraved Fox Video games, mentioned in a message to GamesBeat, “I’m feeling the two% as a result of although I’ve been instructed I used to be the primary lady to lift over $1 million again in 2015, and my pedigree has vastly improved since then. But I’m encountering the identical friction to lift in the present day as I did again then. I hold being instructed ‘but it surely’s a tough time to lift’. Nevertheless, ladies led firms are nonetheless pegged on the similar ratio as they have been previous to the present market challenges.”
She added, “I consider this determine boils all the way down to the present pool of buyers being predominantly males. They want to reduce danger as a lot as potential and which means investing in what they know. It’s going to take a ladies led studio that scales and turns into profitable to interrupt the mildew and assist mitigate the bias. Nevertheless, this can be a hen and egg downside with none seed to take action. But, that is my aim for Depraved Fox.”
There may be analysis that exhibits that girls typically carry out higher than males at working startups.
“Rising up, I used to be typically the one lady within the group, since most of my fellow players have been guys. Now, as an investor, it’s no shock to see that so few ladies founders in gaming are efficiently elevating enterprise capital—solely 0.11% of complete recreation enterprise capital deal worth in 2024—as a result of there merely aren’t many to start with,” mentioned Ernestine Fu Mak, managing associate of Courageous Capital, in a message to GamesBeat.
In the meantime, Griffin Gaming Companions has greater than $1 billion beneath administration and it has had a concentrate on women-led gaming startups from the outset.
“Startups based or co-founded by ladies ship 2.5x extra income per greenback of funding than these based by males (BCG 2018),” mentioned Emily Wang, associate and COO, Griffin Gaming Companions, in a message to GamesBeat. “But VCs are inclined to ask male founders extra about potential for features and feminine founders extra about potential for losses, come time for fundraising (HBR 2017). At every stage of the pipeline, the trade has a niche to bridge, biases to unlearn – for each ethics and economics.”
One other enterprise capitalist, Eitan Reisel, cofounder of Vgames, mentioned in a message to GamesBeat, “We at Vgames are doing all the things we are able to to advertise feminine led studios. Out of the deal circulate, it accounts for round 10% of alternatives, whereas conversion to funding is difficult. This worries me particularly attributable to the truth that it doesn’t align in any respect with the info of gender taking part in video games. We attempt to promote ladies within the trade in some ways. I feel one of many details is lack of feminine senior management in gaming firms. A lot of our founders ‘got here out of faculty’ earlier than beginning their very own and I do consider that it will enhance dramatically the odds over time.”
Each Girls in Video games Worldwide (WIGI) has an GDC annual networking occasion associated to the Recreation Builders Convention in March, and Girls-Led Video games lately did a pre-GDC showcase.
Perrin Kaplan, founding father of Zebra Companions public relations, mentioned in a message to GamesBeat, “I see rays of sunshine of development for ladies leaders in main firms or elevating funds. I lengthy for the day that it’s a fair taking part in area, and I hope it’s quickly. As a founder myself, I used to be raised to shoot for the celebrities, and most of us solely know that method.”
Not everybody needs to speak about this topic. I requested one seasoned lady entrepreneur what she considered it. She mentioned she was elevating cash and would like to not poke that bear now.