Phynd has raised $10 million for its subscription-free good TV cloud gaming platform. And it comes from an entrepreneur with an fascinating pedigree.
Cofounded by tech and media innovator André Swanston, Stamford, Connecticut-based Phynd (pronounced “discover”) is poised to make high-quality gaming universally accessible by providing a free-to-play expertise on good TVs and different linked units.
“Phynd is a subscription-free gaming platform constructed for good TVs. Will probably be obtainable throughout all units, however good TVs is our space of focus,” mentioned Swanston, the previous CEO of information analytics for streaming companies agency Tru Optik, in an unique interview with GamesBeat.
Wellington Administration led the oversubscribed spherical, with participation from Bessemer Enterprise Companions, Connecticut Improvements Fund and Jozy Altidore. The substantial seed funding will gasoline Phynd’s continued improvement and its extremely anticipated 2025 beta launch, he mentioned.
Over the previous 5 years, greater than 500 million good TVs able to supporting a cloud gaming app have shipped globally, far outpacing the mixed whole of gaming PCs and consoles. This huge put in base units the stage for Phynd’s disruptive entry into the market, he mentioned.
Cloud gaming permits shoppers to get pleasure from video video games on any internet-connected machine, eliminating the necessity for costly gaming {hardware} whereas holding video games updated.
Advances in cloud-computing expertise and the proliferation of high-speed web are driving this market, which is projected to develop at a staggering 38% compound annual charge from 2024 to 2032, in response to Fortune Enterprise Insights.
Cloud gaming additionally opens up an amazing new promoting alternative for manufacturers. At present, video video games performed on a TV or massive display generate solely about 7% of their income from adverts or sponsors, in comparison with 50% for the broader media sector.
Phynd connects model entrepreneurs with the elusive big-screen gaming viewers via non-intrusive audience-based adverts and sponsorships, addressing a longstanding advertising and marketing problem whereas boosting trade revenues amid rising prices.
For shoppers, Phynd provides a compelling worth proposition: subscription-free entry to high-quality video games on units they already personal, in contrast to different gaming platforms that cost as much as $30/month.
Origins
![Andre Swanston is the CEO of Phynd and previously founded Tru Optik.](https://venturebeat.com/wp-content/uploads/2025/02/andre-swanston.jpg?w=800)
Swanston beforehand revolutionized focused promoting throughout good TVs and good audio system because the CEO and cofounder of Tru Optik earlier than its nine-figure acquisition. He sees the same trajectory for Phynd.
“A decade in the past, many consultants claimed subscription streaming companies could be the top of TV promoting,” Swanston mentioned. “Immediately, promoting is ready to develop into the biggest income supply for streaming TV. Customers love free content material, and an advertising-sponsored gaming platform carried out proper is a win for everybody.”
In 2013, Swanston beforehand based Tru Optik, a knowledge and analytics firm targeted on linked TV (CTV) and streaming media. It was simply in time for the period of streaming media, and Tru Optik was acquired by TransUnion in 2020 for over $100 million when Swanston was below 40. Now he’s funding Phynd on his personal.
“I’ve all the time been bullish on what the long run for gaming could be on good TVs. And the explanation for beginning Phynd is seeing this fruits of extra individuals having good TVs hooked as much as broadband web which have the capability to assist gaming,” he mentioned.
He famous that individuals have subscription fatigue in relation to paid streaming companies or online game companies.
“We’re simply seeing the explosion within the development of advert -supported options,” he mentioned. “And so it simply felt just like the timing was proper for a differentiated resolution like this — a special advert expertise.”
His first rule? He mentioned, “You may’t have a gaming platform or gaming expertise with out nice video games. So clearly, I’d say it’s essential. However I believe a pair issues that I’d name out relative to different options — the opposite gaming platforms or cloud gaming platforms or are coming from legacy companies — is the others are attempting to diversify or mitigate income loss or market share loss.”
The time for ad-supported cloud video games has arrived
![Phynd is going after smart TV gamers.](https://venturebeat.com/wp-content/uploads/2025/02/phynd-2.jpg?w=402)
Phynd will make gaming accessible to lots of of tens of millions of TV shoppers who don’t personal gaming consoles. On the identical time, Phynd’s analytic and advertising and marketing instruments allow studios and publishers to have interaction and retain these potential gaming audiences extra effectively than throughout legacy distribution strategies.
“We’re excited to assist the Phynd staff in reshaping the gaming expertise, and creating highly effective new alternatives for gamers and builders,” mentioned Jackson Cummings, Head of Wellington Entry Ventures, in an announcement. “We anticipate André and his staff to leverage their disruptive expertise with linked TV within the gaming sector.”
“Phynd is not going to solely make gaming extra accessible to gamers with out consoles and gaming PCs but additionally create new thrilling alternatives for builders and advertisers,” mentioned Elliott Robinson, Associate at Bessemer Enterprise Companions. “We’re excited to assist this new chapter in cloud gaming”
Gamers within the U.S. can now join the beta waitlist at Phynd.Video games. He mentioned the cloud gaming options on good TVs have been secondary in nature, and a few are simply portals to entry video games, whether or not it’s video games you already personal or can stream or can be found for buy.
“There’s actually no bigger expertise social engagement, no enhanced discovery,” he mentioned. “That type of mannequin has not likely advanced to fulfill the chance of the medium of good TVs. And so I’d say one of many huge differentiators about us goes to be an actual expertise for the gamer and group, not simply the power to stream your video games.”
The opposite factor is that Phynd will likely be agnostic. The objective is to assist publishers and studios higher attain extra gamers and monetize their content material — and assist gamers extra simply uncover and discover content material and group.
“We don’t develop or produce our personal video games, so there’s by no means this battle of curiosity, proper? Different huge platforms, whether or not it’s Xbox or Sony or Valve, are additionally competing with the very publishers and studios that they’re that they’re distributing,” he mentioned.
Going after partnerships
![](https://venturebeat.com/wp-content/uploads/2025/02/phynd-3.jpg?w=800)
The corporate may have partnerships with good TV makers, however it’s not saying any immediately. Swanston mentioned that may doubtless occur this spring when it comes to unveiling TV makers and publishers/builders. He mentioned he’s going after each TV maker, working system or OEM companion, advert tech companion and ad-supported streaming resolution on TVs.
“I’m actually excited to have the ability to leverage some lengthy standing relationships, each on the OEM degree in addition to the advert tech degree and the content material degree as we as we roll out,” he mentioned.
With the wave of streaming companies, the associated fee per session or price per hour has dramatically fallen during the last 4 or 5 years, Swanston mentioned. That’s additionally true for video games.
“The proliferation of high-speed broadband web has grown considerably. One of many huge issues that everyone had prior to now was whether or not there going to be sufficient broadband, sufficient spectrum to have the ability to stream in 1080p. Now HD streaming is in 10 million houses concurrently and we’re in 4K throughout lots of of tens of millions of houses globally. That’s now not a problem.”
On prime of that, Comcast simply introduced it’s rolling out its lag-free gaming expertise to tens of millions of individuals on its community for no further price to its subscribers.
“You’ll proceed to see extra bulletins of that kind. Comcast was a giant shopper and companion of Tru Optik throughout many alternative companies,” he mentioned.
For video games, he mentioned the capability and the potential is far more viable with the chance for broadband-based cloud gaming apps on good TVs.
“While you speak about extra capability and broader potential distribution, that’s a giant distinction that even 36 months in the past you couldn’t have mentioned was there,” he mentioned. “Once we have a look at type of promoting on the massive display — like gaming PCs, or with good TVs of their dwelling, attached the consoles or what have you ever — solely about 7% of that income comes from brand-sponsored media consumption. It could possibly be promoting, could possibly be sponsored quests, sponsored objects or experiences, however while you have a look at the general media trade, it’s nearer to 50%.”
Streaming TV will likely be adopted by streaming video games?
![](https://venturebeat.com/wp-content/uploads/2025/02/phynd.jpg?w=800)
Netflix led the way in which in subscription income to streaming TV. However within the subsequent 12 months or so, Swanston believes greater than half of income on streaming TV will come from promoting.
“All the true development has been within the free, ad-supported streaming options. That’s what OEMs are counting on to make margins on their TVs. They make nothing from promoting the TVs. It’s all of the free ad-supported. Each time a console is attached to a sensible TV and any person’s gaming on a console, that OEM is shedding cash as a result of they’re don’t have a possibility to point out to an (ad-supported) present. There’s no worth in that for them.”
However younger people specifically are gravitating to video games excess of their elders. Manufacturers and different advertisers have to determine how one can attain them, and it’s clear it needs to be via video games.
“It’s type of crucial, frankly, for the survival of the trade to have the ability to have interaction shoppers throughout gaming,” Swanston mentioned. “The place individuals have failed earlier than is players don’t need an intrusive promoting expertise. No one needs you to pause their sport in the midst of their sport and power an advert in it. Nobody needs their session size to be restricted the place, you may solely play for half an hour as a result of we have to present you extra adverts. So I believe the experiences have been very clunky.”
He mentioned there hasn’t been a capability to do the identical degree of focusing on and measurement and attribution when it comes to promoting throughout gaming that common that that manufacturers are used to throughout streaming or digital or linear tv.
“My final firm patented the idea of a family graph and the power to do this data-driven engagement throughout good TVs. I really feel like we will likely be finest at school at that fairly early on in ensuring that it’s a non-intrusive expertise,” he mentioned.
Over the past 24 months, the expertise of cloud gaming has gotten higher than it was, Swanston mentioned. When Google Stadia got here out, the expertise was fairly unhealthy. There was no different 5G on Wi-Fi resolution, most individuals within the U.S. didn’t have quick sufficient broadband both.
“They had been simply forward of their time,” he mentioned. “Now the expertise is a lot better.”
He famous that the time that it takes for the sport to load earlier than you get into the sport — that’s when you may see a model sponsorship or some form of messaging and sponsored experiences.
“These are the ways in which we’re making the economics of this work,” he mentioned. “The worth proposition to sport members is rather a lot higher. we guarantee that there’s worth for everyone throughout the ecosystem. We consider that there’s alternative for publishers and studios to diversify their income streams and never be reliant on simply both charging for the sport itself or for the objects within the sport.”
He added, “We additionally know that that the OEM companions are extraordinarily reliant on methods to have the ability to monetize the media that’s consumed on their on their units. We additionally wish to guarantee that we’re offering alternatives and worth for gamers and indie builders and so forth. We’re not in a state of affairs the place we are attempting to become profitable and never convey worth again into the ecosystem.”
The competitors
![Samsung Gaming Hub](https://venturebeat.com/wp-content/uploads/2023/07/samsung-gaming-hub-US_SGH_PR_DeviceSplashImage_1920x1080_D.jpg?w=800)
He famous that the Samsung Gaming Hub on a sensible Samsung TV implies that gamers can play high-end console and PC video games on a big-screen TV with out proudly owning a console. However he famous that these are paid subscription companies obtainable for essentially the most half. With Phynd, you don’t should already be a gamer, he mentioned.
The corporate relies in Stamford, Connecticut, and it has round 20 individuals within the U.S. and the same quantity abroad. It began about 24 months in the past. The corporate did its alpha testing in the summertime of 2024. The service ought to roll out later in 2025.
So far as good TVs go, Swanston estimates that each TV bought within the final seven or eight years has been a sensible TV. That’s a fairly large market.
So far as the variety of video games obtainable at launch, Swanston expects it could possibly be within the lots of, as these are the numbers for among the largest leaders available in the market immediately.
Swanston has no plans to ship his personal set-top field, good TV or console.
“We simply wish to make it readily, simply accessible via units individuals already personal. So good TV is the place we consider that we could be a finest at school resolution, for individuals’s comfort, that wish to proceed the gaming expertise,” he mentioned. “Whether or not it’s on desktop or cellular, we may have the power to take action there, however actually that’s extra to proceed the expertise. We wish to be the primary actual resolution, to essentially give attention to good TV and never make good TV simply an ancillary distribution level.”
One of many questions is the place the brand new good TV gamers will get their controllers. With informal video games, the neophyte gamers can use distant controls for the TVs. They will additionally use their smartphones. They usually could must get their fingers on an precise controller, however that’s not an costly barrier, Swanston mentioned.