Lightspeed partnered with GamesBeat, Nasdaq, and main judges and mentors as soon as once more to highlight the 25 most modern startups reshaping the gaming and interactive media {industry}.
For half a century, video video games have profoundly formed client habits and acted as a catalyst for important technological innovation.
As an ever-increasing time of our lives is spent in immersive digital worlds, gaming is anticipated to proceed its pivotal function in how we play, work, and join.
And like each {industry}, the gaming world is outlined by outliers — the few firms that push the boundaries and pave the best way for the way the following technology of video games are made and performed.
That’s why, after the success of final yr’s program, Lightspeed, GamesBeat, and Nasdaq once more teamed up with industry-leading judges and mentors to acknowledge extraordinary startups revolutionizing gaming and interactive media.
This yr’s theme: resilience and adaptation
The gaming {industry} is in fixed flux, so this yr’s record emphasizes resilience and adaptation — honoring concepts and methods that reveal a startup’s means to not solely face up to the challenges going through the gaming & interactive media {industry} however excel on this turbulent surroundings.
In June, we requested the gaming and enterprise communities to appoint standout startups throughout 5 key classes:
- 3D expertise & infrastructure
- Generative AI & brokers
- Recreation studios & UGC
- Interactive media platforms
- Prolonged actuality (AR & VR)
To qualify, entrants needed to have been in enterprise not more than 5 years and have not more than 50 full-time workers. The objective of this record is to spotlight startups which have distinctive and unique visions with a powerful concentrate on execution.
Introducing the High 25
After receiving an awesome quantity of entries (virtually 40% greater than final yr), Lightspeed buyers and GamesBeat editors narrowed the record of entrants to 75.
From there, a star panel of judges — together with C-level gaming executives and senior operators throughout firms like Activision Blizzard, Amazon, TikTok, Riot Video games, Tencent, and DeepMind — scored every candidate (with ~10 votes per startup). We then took the common scores throughout all judges for every firm, sorted the record, and arrived at our last 25.
Listed below are our 5 best-in-category winners.
Finest 3D expertise & infrastructure: k-ID
There are practically a billion children and teenagers globally that play video games on-line. But, at this time, kids pay the worth for writer shortcomings: trolling, cyberbullying, exploitation, toxicity, harassment, grooming, and different types of on-line abuse.
The judges have been impressed by k-ID’s daring method in tackling one of many {industry}’s most urgent, advanced challenges—offering a platform that permits each households and publishers to instantly create secure areas for youths and teenagers on-line. At Lightspeed, we consider innovation ought to drive significant and constructive change, and k-ID units that commonplace, constructing infrastructure and expertise that prioritizes each leisure and security. (Observe: k-ID is a Lightspeed portfolio firm.)
Finest Generative AI & brokers: Bitmagic
The barrier to create video games has at all times been excessive. Whereas there are three billion players worldwide, there are solely ~200,000 skilled sport builders.
Bitmagic believes anybody ought to be capable to create video games.
Bitmagic caught the judges’ consideration for its groundbreaking use of generative AI — it’s the primary system on the planet that leverages generative AI to rework textual content prompts into absolutely interactive, multiplayer 3D video games. By eliminating the standard limitations to sport improvement, we see that Bitmagic can act as a catalyst for sport lovers, empowering customers of all talent ranges to carry their sport concepts to life with unprecedented ease.
With its latest availability on Steam Playtest, Bitmagic is properly underway to democratize sport improvement.
Finest sport studios & UGC: Large Cranium
Led by {industry} veteran Stig Asmussen, the thoughts behind God of Struggle III and the Star Wars Jedi sequence, Large Cranium is targeted on creating AAA, story-driven action-adventure video games.
Whereas their technical and visible achievements blew away our judges, our panel was additionally impressed by the corporate’s dedication to sustainability practices, work-life steadiness, and variety, opting to make use of distant builders everywhere in the world.
Finest prolonged actuality (AR & VR): Eggscape
Eggscape impressed the judges with its distinctive mix of combined actuality (MR) and humor, a uncommon mixture in XR.
Identified for his or her immersive VR experiences like Gloomy Eyes that includes Colin Farrell and Paper Birds that includes Edward Norton, Eggscape is an prolonged actuality sport the place gamers navigate vivid 3D ranges and work together with fellow players in actual time, all whereas anticipating the relentless invasion of alien robots.
With Eggverse’s world-building device that lets you share creations with your pals, its mixture of artwork route, modern gameplay, and social connection makes for a brand new route in XR.
Finest interactive media platforms: Pok Pok
Gaming, particularly for younger kids, may be overstimulating and addictive. Pok Pok stood out with its calm, creativity-driven method.
Impressed by Montessori rules, Pok Pok prioritizes open-ended, non-addictive academic video games for youngsters ages 2-8. Collaborating with the highest minds in training, the interactive platform permits kids to discover and study at their very own tempo.
The minimalist design and considerate execution have earned them an Apple Design Award, and spotlight a shift in gaming in the direction of extra significant, balanced leisure that resonates with each dad and mom and youngsters.
The 2025 Recreation Changers
Recreation Changers Judges on stage at GamesBeat NEXT in SF: Moritz Baier-Lentz, Dean Takahashi, Kylan Gibbs, Mihir Vaidya, and Lisha Li.
Gaming strikes quick, and these firms are on the entrance traces of innovation. We’re thrilled to announce the extra 20 winners and honor them on stage at GamesBeat NEXT Summit tonight adopted by a reception at our San Francisco workplace with our judges and a few earlier winners:
You may study extra about our winners on our new dwelling web page right here.
A particular thanks to our judges, leaders, and mentors
Thanks to the entire firms that submitted entries, in addition to our panel of judges, who have been impressed to present again to the group and introduced their experience and keenness when evaluating these firms.
- Allen Adham, Co-Founder and fr. Chief Design Officer at Blizzard Leisure
- Anna Candy, CEO of Dangerous Robotic Video games
- Ben Feder, Managing Accomplice of Tirta Ventures
- Bonnie Rosen, Normal Supervisor of Disney Accelerator
- Chris Bell, CEO & Recreation Director of Gardens Interactive
- Danny Lange, Vice President of BI & AI at Google
- Dean Takahashi, Lead Author of GamesBeat
- Jim Yang, President of Hoyoverse / miHoYo
- Joe Tung, Co-Founder & CEO of Theorycraft Video games
- Johanna Faries, President of Blizzard Leisure
- John Hanke, Founder & CEO of Niantic
- John W. Thompson, Fr. Chairman of Microsoft
- Ken Wee, Chief Technique Officer of Mattel and fr. Chief Technique Officer of Activision Blizzard
- Kylan Gibbs, Co-Founder & CEO of Inworld AI
- Leo Olebe, VP of World Partnerships at Microsoft Xbox
- Maria Park, Vice President of Company Growth at Krafton
- Michael Chow, Co-Founder & CEO of The Believer Firm
- Mihir Vaidya, Chief Technique Officer of Digital Arts
- Moritz Baier-Lentz, Accomplice & Head of Gaming at Lightspeed
- Riccardo Zacconi, Co-Founder and fr. CEO of King
- Songyee Yoon, Fr. President & Chief Technique Officer of NCsoft
- V Pappas, Fr. COO of TikTok